This game is slick! Nice work!
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Toe II Toe's itch.io pageComments
Love the visuals and the effects. Audio style fits quite well with the visual theme. I also like that everything is accessible through keyboard.
Ok, this is an amazing game! The animations are well done and fluid. The sound design is pretty good. As Akzidenz said, the rounds are pretty brutal and it feels like the game makes good use of the time constraint. I liked that when you block one attack you receive chip damage. It adds a little to the urgency.
The IA is kinda strange though. In some rounds it just avoids all your attacks and kill you mercilessly; in others you can keep spamming Hook and the IA just keep getting hit. I did it in 3 consecutive rounds :P
Brilliant and very highly accomplished. It looks great, sounds good and plays very well. It fits very nicely into the 20 second constraint because the rounds are naturally brutal and short without feeling like they're being cut down to fit the time limit.
Maybe adding music for the start and end of each round and something playing in the background while you navigate menus would give it a touch more of a GB vibe? Not that it really feels like it's lacking.
Aside from that, the game is pretty near perfect. Great work.
Thank you for the kind words and feedback! I was worried 20 seconds might be too short for a fighting game but decided to try anyway. Pretty satisfied with how it came out.
Agreed on the music! I was suppose to collaborate with some people who reached out from the jam discord channel, but they got swamped with work so I had to do without music. Maybe when they find the time, I can update it. Or maybe I'll pretend I'm a musician and try to come up with something.
Cool graphic and aniamtions!
I mean I really feel impact - this is cool, I like it!
This looks great! have you tried using GB Studio to make an actual game boy game? It is surprisingly accessible, although you may be disappointed about its graphical capacity. I used it to make this: Microidvania by juzek (itch.io)
Thanks! I did look at GBstudio for a sec, I thought I could use it for this project, but sprite limitations made it seem impossible for this concept. I still intend to use it for another project, I'd love to create a game that actually runs on the hardware.
For your game, Microidvania, are the on screen controls part of GBstudio outputs or did you make them manually?
Ooh. That's an awesome feature. When I first thought of creating a gb inspired game, I considered adding on screen controls. It's great that gb stuio comes with it out of the box. As if the web export feature wasn't awesome enough already.
For gba, I think I remember reading that gbstudio support for it is unlikely, but who knows?
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