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Shapes And Platforms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #18 | 1.793 | 2.143 |
Theme/Limitation | #21 | 2.390 | 2.857 |
Overall | #21 | 2.080 | 2.486 |
Graphics/Animation | #22 | 1.912 | 2.286 |
Technical Implementation | #22 | 2.271 | 2.714 |
Fun/Design | #22 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
As for the limitation, the characters are affected by gravity, and float in water. As for the theme, each level switches between shapes.
Team Size
Solo (1)
Which diversifiers did you use, if any?
Shapely and either One Button or Two Button (Don't know if moving the mouse counts as two buttons)
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Comments
Would benefit a lot from a tutorial, "how to play" or simple easy first level, you get thrown into the game not knowing the controls or the goal. I assumed I was supposed to reach the orange box with the ball, but I'm not sure since I never went through the first level. Also since you seem to only have one "throw" until you are reseted to the begining, a "reset" input would have help to reset the game right away when you see you're not gonna make it.
If I do update the game, I could probably make a reset button. The reason I didn't make a tutorial is because the controls are just pointing and clicking, but I feel like the other mechanics (reverse gravity, "water", etc. could probably need a tutorial). Thank you for your feedback!
I like the difficulty of the game, but found the input a little frustrating to get very far. A short "coyote time" or input queuing could help since the bounciness of the ball makes it difficult to time inputs. Also this might just be a me thing, I find it more intuitive to have an action occur due to a mouse down than a mouse up.
I made it so that when you release the mouse button it makes the ball jump because then it takes more skill to do things like jump off of walls, which you can do if you time it right. It also has to be when the mouse button is released because then if you're still touching the ground after you jump, it will jump multiple times. Thank you for your input!
This is so hard, I couldn't get past the first level...
I wanted it to be a hard game. Maybe I should make an easier first level, if I update it. Thank you for playing!
Really fun game, at first i didn't understand that if i touch spikes i die. You should make them red or something like that.
Yeah, I didn't think that through when making the spikes the same color as everything else. Thank you, though!
Pretty nice game, a little tutorial would have been good if you'd had time. Hard as nails!
EDIT: This sounded harsher when I read it back, I really like the game haha, came out wrong
Yeah, a tutorial probably could've been good, but I kinda wanted to make the games mechanics teach themselves. I also kind of wanted the game to be pretty hard. Thank you though!
I really liked how hard it was, my game has had some criticism for being too hard. I always make mine way too hard but i don't know, I kind of like them being hard like that.
Can't blame you. Purposely tried to make it really hard, but at the very least possible. Level 5 used to use two different characters, and the only reason I scrapped that because the level design broke when you died.
I sadly was unable to get past the first level due to the somewhat strange controls, but the sound effects are nice, could do with some music and a slightly easier first level
The first level is probably the easiest level, but I could probably make it easier. As far as music, I'm decent at writing music, but my style doesn't fit in a video game setting.