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Slime Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #268 | 3.182 | 3.182 |
Overall | #436 | 3.030 | 3.030 |
Presentation | #464 | 3.091 | 3.091 |
Originality | #534 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
omg, i love how strong you get in this game xd. thought i would have to fight for my life in the beginning, but the multi-attack and split upgrades make such a huge difference in terms of defending yourself! really gave a nice power fantasy at the end where i was just obliterating everyone xd. i think i had like 9-10 slimes at the end, also very neat how you can control a bit how they are positioned by pushing some of them into walls in order to increase the attack coverage, creating a nice bit of strategy in the game!
the upgrades in general just feel nice and impactful, though there were some i heavily favored over others xd. the controls felt nice, though i wish that the dashing direction wasn't towards where your mouse was pointing but rather the last input direction you had before clicking the button. the dashing is supposed to function as a dodge, but since most of the time you are aiming directly at an enemy, it sometimes led me into dashing into the enemy, which feels counter-intuitive at times and felt like i was fighting with myself. also the stage in general feels pretty big, found myself getting lost sometimes, though eventually found the exit. maybe having some form of way to tell where you've been and the way back to the portal could help (maybe a mechanic where you could leave a slime in area to idle to function as a breadcrumb to help lead you the back would be nice)! other than that, like the game loop of killing the 5 bosses for the keys, very fun to maneuver around them!
the art is also pretty nice, love how these little slimes look, so cute! the effects with the slime projectiles also look very satisfying to look at! the enemy designs also look really cool and love the way they tilt to animate to simulate walking and getting hurt, its very fun and playful! also like the BGM and sfx, makes the game feel that more impactful!
overall, fun game! kind of curious how score is calculated at the end (i assume that the number is the green orbs you collect along the way, though not sure if it functions as exp either). still, was a fun game to go through! great work!
I liked it a lot! Very nice hack n slash game with cool art
I really liked it! I loved the idea of random upgrades, so that each player can prioritize what they want. I have some issues tho that I think could be easily solved and they would improve the quality greatly. For example the dash ability should not be in the direction of the mouse/shooting, but rather in the direction of movement as it would made defense strategy more clear and would cause less scarily fast mouse movements. Also in my playthrough the copies of my clime from the diverge ability keept stucking of walls causing me to loose them, and on my death cause me to teleport half a map away to play as them, so it would be nice if game would check for the distance to main palyer and teleport them or use some path finding.
Other than that I found the game quite fun. Great job!
Starts a bit slow, but gets better quickly. I kept spawning beside a horde with a boss though. I feel that the pixel art should use pixels of the same size, but that's just my personal preference. Great game. It was satisfying to maximize fire rate and spread to the point at which it starts feeling like you are the boss. Reminds me of "Adventure" for the Atari.
This game was so much fun. A perfect balance of slow at the start and feeling OP'd at the end. The graphics were a perfect retro style. The first time I played through I thought Death was invisible, but after a restart I showed them!
Great and fun game, but i died in the tutorial :(
Yo I also made a game about a slime, what a coincidence
I liked how you made some powerups interesting, such as multiplying and shooting more bullets at the same time. After enough upgrades, it's funny to see those monsters basically melting. Destroying enemy projectiles by firing projectiles was also pretty sick.
I'd suggest adding more sound effects, especially the dash sound effect, it would make juicier to walk around the map. Also unfortunately when I killed a boss the key got stuck in a wall, so I had to quit the game after getting 4/5 keys. Despite that it was a nice experience :)
The base movement speed is a bit slow, and a map would be nice- I got quite lost, and the slow base movement made it just kinda "slowly bumbling around these areas where i already killed the enemies"
Despite that, it's pretty fun! The first time i found a "Multiply yourself" upgrade I just kept going for them! by the end, i had an army of like, 10 slimes, each firing 4 shots per click. It was very enjoyable to see a boss and just unleash a tsunami of bullets at them! The xp didn't seem to do much, or rather, even after beating the game, i only had maybe 1/10th of the bar full.
Overall, pretty good!
It starts a bit too slow. But it was enjoyable. I'd work on fixing the sound since there were parts like when the wizard that shoots the blue fireballs was blaring through my speakers. Also, some feedback when the slime gets injured would be great, I didn't even realize I was dying until I was dead lol