stylish game with great tension! the dynamics of shooting and reloading are just stellar, I especially like the moment of darkness after shooting a bullet before pulling it back. I read your reply below about the indecision around requiring one or two shots to kill enemies, and I have a suggestion: deal double damage when hitting the middle of the glowy part in their chest. this way, it would be possible to one-shot enemies with careful aim, though it would be tricky in tense situations.
I encountered a few issues, I’ll just list them:
- max mouse sensitivity was a bit low for me, and it’d be nice to be able to adjust the settings without restarting the game.
- the dash sometimes goes diagonally when I intend to dash in a cardinal direction, this happens if I dash right after changing movement direction.
- trying to dash while walking down slopes doesn’t always work.
- there’s definitely a checkpoint missing after the section with the round tables, before area where streetlights come out of the ground.
- there’s no indication that enemies are immune to damage while coming out of the ground.
- the hammer pull animation sometimes doesn’t play — it works, there’s just no animation. it seems to happen if I am mashing R and RMB after shooting, but it’s relatively rare.
- the game closed after I met the red person sitting on the bed, I’m not sure if that was the intended ending or if the game crashed.
those are pretty minor issues, this game was really enjoyable and very well made!
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