Thank you so much :) I’ll admit my biggest issue was trying to make the explosion jumping sort of consistent, lol
Wavewire
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very fun game. being a rodent and hunting cheese is a dream come true and i wish more games were about exactly that
the art style is very pleasant and readable, the game works perfectly and the audio is mixed and designed just right! really liked that you could see the stack of cheese build up and actually slow you down, making the decision of how much cheese to pick up before returning really interesting! really great job!
holy damn, i actually finished it! but not before overheating my brain on that 11th level, haha.
what a clever concept for a puzzle game - i think it fits the theme very well, too. the ability to choose levels from menu and restarting whenever i wanted to were absolutely key because lord i had to restart a lot :D
holy damn, the combat theme has no right going THIS hard. nice. i really liked how clearly communicated all the upgrades and functions are - at no point was i confused as to which interactable does what or what the attack plan for different enemies was, and that was probably in no small part due to the well-made pixel art. nice job!
finally, i get to experience what it’s like to be an ohio trucker driving straight into a tornado! (i’m not good at this game)
really nice artstyle and very fitting audiowork. well done. was a bit unsure what was happening the first time around though, the trucker’s smug grin somehow made me think “clearly i’m supposed to drive straight into it”. haha
thank you so much for your feedback, i’m really glad you liked it!
as for your notes: i agree, especially about the one-shot-kill thing. i was - and am to this point - unsure if a one-shot kill would make the enemies seem too harmless. i also agree about more checkpoints! i was absolutely planning to add more, but then time ran out and i couldn’t. T^T
again, thanks for your feedback and thanks for playing :)
thank you! yes, it’s mostly some noise maps being moved in a displacement UV and then simply mapped to base color. the shadergraph’s in the github if you want to check it out: https://github.com/sicles/AcerolaJam0/tree/main/Assets/Shaders/Transition