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Wavewire

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A member registered Jun 06, 2022 · View creator page →

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Thank you so much :) I’ll admit my biggest issue was trying to make the explosion jumping sort of consistent, lol

well now if that ain’t relatable T^T

stunning visual style! that must’ve been a lot of work, it looks really cool. i couldn’t get very far - not sure if that’s because of a bug or because i’m terrible at point and clicks x)

also an interesting story premise which i’d like to see more of!

i like the vibe of your game! the bird is super cute (double motivation to not have her literally explode from the sawblades haha). umbrella was a bit inconsistent but i made it through the first level :D

very fun game. being a rodent and hunting cheese is a dream come true and i wish more games were about exactly that

the art style is very pleasant and readable, the game works perfectly and the audio is mixed and designed just right! really liked that you could see the stack of cheese build up and actually slow you down, making the decision of how much cheese to pick up before returning really interesting! really great job!

holy damn, i actually finished it! but not before overheating my brain on that 11th level, haha.

what a clever concept for a puzzle game - i think it fits the theme very well, too. the ability to choose levels from menu and restarting whenever i wanted to were absolutely key because lord i had to restart a lot :D

can’t beat a good old tower defense. i upgraded one tower’s fire rate so high my PC started reaaally struggling to load all the projectiles, haha

damn, this game is stressful! might just be that i’m old. i managed to save all the worms though!

the artstyle is really cool, i dig the whole papermache style! and the idea of a fish scared of water is really funny :D

i’m a sucker for top-down shooters! really like the idea that you have to push forward to extend the timer and that you had two different weapons. graphics are also pretty and easy to read. good job!

very neat game, loved that you can click on structures to produce stuff faster. also had the problem with the storm music playing through the entire playthrough, but that was the only major issue i found. very addicting gameloop. nice job!

damn this triggered some deep memories of being in that exact situation. unlike back then, i got everything cleaned up in time though lol

very nice low poly style and cleanly designed mechanics. keep it up!

holy damn, the combat theme has no right going THIS hard. nice. i really liked how clearly communicated all the upgrades and functions are - at no point was i confused as to which interactable does what or what the attack plan for different enemies was, and that was probably in no small part due to the well-made pixel art. nice job!

intro theme is an absolute bop. like the idea of breaking and entering, but with zombies - woulda loved for the camera to be a bit more zoomed out though

very tightly designed! i like it. especially like how the different “weapons” had different characteristics such as movespeed, range etc. also, the sound was super crunchy, very well done, i think 90% of the fun of hitting zombie is just the watermelon crushing SFX, it’s so good :D

finally, i get to experience what it’s like to be an ohio trucker driving straight into a tornado! (i’m not good at this game)

really nice artstyle and very fitting audiowork. well done. was a bit unsure what was happening the first time around though, the trucker’s smug grin somehow made me think “clearly i’m supposed to drive straight into it”. haha

thank you so much for taking the time to play it! i’m glad you enjoyed and found the ‘good’ ending (i was worried i made it too obscure). the comparison to majora’s mask is hugely flattering - it’s one of my favorite games! made my day :D

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i had an absolute blast. walk cycles have peaked with this game. the controls are smooth. found no bugs. i left my physical body behind and became a fish-slinging, stranger-detecting vessel of god with a mind filled only with the desire to provide perfect customer service

probably the most adorable visual style i have seen in this jam so far, and a very unique idea too! incredible job!

fishing game+tower defense is clearly an underappreciated genre mix. wish i coulda kept my fish from wave to wave, though.

SHONKS

liked the visual style and the minimap is a great inclusion to have to not lose yourself in the the maze!

very comfy art style and music, liked it a lot. i also really appreciated the blue symbol on npc’s to show you can speak to them now, that stuff goes a long way!

most people died in my run, unfortunately x)

such a cute artstyle! music also fits very well. i didn’t get very far unfortunately, either it’s really hard or i’m just bad lol

also had some issues with the jump height, but the core concept is really solid. the idea of losing control of the robot during the storms is really cool and fits the theme perfectly. artstyle and sounds are also A+. well done!

damn, this game looks really nice! liked the audio too, and the whole idea with having to sneak around the dragon to upgrade your home is a cool idea. movement is a bit janky but i loved that you could move in three dimensions despite the 2d style!

the soundtrack is a bop

big fan of the gnome meshes, 10/10 had the same issues as others with being unable to move, but i see what you were going for and liked the overall design!

i’m really glad you liked it :D thank you!

what a cool idea! i really like the idea that your character just upgrades itself and that the preparation is meaningful as you’ll need it in the showdown. (found the boulders really hard to dodge, maybe i’m just bad lol) and the art is really charming too! well done!

interesting shaders, fun spells and rewarding progression. fun all around. nice :D

easily one of the prettiest submissions i’ve played so far! also liked that the photos you take are saved as screenshots. good work :)

thanks for playing!

some of the clunkyness is indeed intended to achieve said horror feel, but i agree it goes overboard at times - it was challenging to design this in a way that still felt fun :v

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thank you so much for your feedback, i’m really glad you liked it!

as for your notes: i agree, especially about the one-shot-kill thing. i was - and am to this point - unsure if a one-shot kill would make the enemies seem too harmless. i also agree about more checkpoints! i was absolutely planning to add more, but then time ran out and i couldn’t. T^T

again, thanks for your feedback and thanks for playing :)

any game about crabs is a good game. well done

only 50 bucks, father

great mechanics, beautiful visuals and good sounddesign. nice work!

didn’t manage to finish it yet - game froze for me when getting the first upgrade, but what i’ve seen so far is superb

cool visuals and i like the idea with the laptop! unfortunately, i had the same issue with the hotbar as illustrous_april :I

loved your spritework, and stealing ads is a cool idea!

thanks! hope it wasn’t too frustrating (。﹏。*)

thank you! yes, it’s mostly some noise maps being moved in a displacement UV and then simply mapped to base color. the shadergraph’s in the github if you want to check it out: https://github.com/sicles/AcerolaJam0/tree/main/Assets/Shaders/Transition