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Lovecraftian Aberration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #344 | 3.438 | 3.438 |
Originality | #357 | 3.313 | 3.313 |
Overall | #358 | 3.208 | 3.208 |
Gameplay | #374 | 2.875 | 2.875 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I really enjoyed making this weird world, inspired by Lovecraft's works. I think, I managed to capture the atmosphere..
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Comments
I like it. Good sanity effects, nice visual design on the main character, the puzzle was vague but not too difficult, which feels like a good fit for this kind of setting. Overall I dig it.
I like it. Good sanity effects, nice visual design on the main character, the puzzle was vague but not too difficult, which feels like a good fit for this kind of setting. Overall I dig it.
Nice little puzzle, the voice and the sounds are cool. I kept doing the puzzle on all orientations but didn't work, I just knew that it won't really work when I saw the comments.
Interesting game! I liked the vibe and especially the sanity mechanic! Also the puzzle was quite good, finding the signs and placing them in the right place. Would be cool to see this prototype expanded upon!
Thank you for playing!
I liked the ambience. Looks like one of those retro 3d games, like Thief. Sadly I was not able to solve the puzzle. From what I understand, I had to put the pieces in the same position than they were in the town. But nothing happened when I put them in that order, and I also considered the orientation using the gap in the puzzle border as the gate in the town. I also noticed that some town people disappeared after a while. Anyway, nice entry!
Thank you for playing! Yeah, I looked through the code and found a mistake. So some people don't get their answer accepted when an oddity spawns in a specific tile. Need to look into people disappearing:)
A totally on-theme puzzle game. He took me a few minutes to understand what to do. I was trying to leave then I found data from your game menu. And so, I was able to solve the puzzle. Well done, well polished, no bug detected. Just one thing turning me mad. The avatar repeating her "madness" sentence. Until I found the F key :) thanks to the main menu information (i guess you design this on purpose).
Thanks for playing! I need to add more to her maddness lines, maybe some quieter murmor, some breathing, for it to not be so annoying))
I really liked the atmosphere in town created by voices of the npcs, really eerie
I was kinda confused in the beginning about what to do, but everything was clear once I found additional instructions in pause menu
Walking around town was little monotonous; but I really liked the visuals and vibe of the hidden room
Btw, I noticed you made your game in Flax engine, I'm curious how did you like it? I haven't used it yet, but I'm thinking about alternatives for unity:p
Thanks for playing! I like Flax engine. It is pretty similar to Unity, so the transition was quite easy. Documetation is lacking, but there's a very active discord community with people helping. The engine has mostly been developed by just one person. And only recently other developers started participating on a volunteer basis. The development is active and new things are being added as we speak. I have high hopes for the engine. That's why it the engine of choice for me.