Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Deadland 4000View game page

Post-apocalyptic survival rougelike
Submitted by kcfos (@KCFOS1) — 2 days, 15 hours before the deadline
Add to collection

Play game

Deadland 4000's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Is the window backdrop moving in the main menu new or did I just never recognize that before? Its neat. But the moon seems to be way to high of a resolution compared to the rest.

Its 3D Now? Very nice, but the doorsprites shouldn't rotate.

Didn't play for that long, but the new mutations and book buffs feel very nice. Went all out on the science project or whatever with three times getting an extra radiation every 60 turns, the lifesteal thing and getting more melee damage per radiation I have. Got hard locked once I went randomly berserk right next to a guardian robot in the graveyard at night tho. Character tried to keep attacking it, but couldn't since its dormant and invulnerable at night, so just stood there not passing turns. and since I was berserk I couldn't pass those turns myself.

From what I've seen so far tho, nice update.

Developer

Thank you for playing!

Yes the main menu parallax effect is new this update

I'll look into the doors, it does look weird

I'm sorry about the berserk bug, but I'm glad you posted it, I did not realize that bug existed

Submitted(+1)

tfw I missed that it just goes on infinitely and thought I could really reach that person in the north.

Nice and polished presentation, I quite like the art and the effect when the camera turns.

Took a while to get used to the starvation system, but in the end I feel I got a good hang of it. The scavenging went well with the post-apocalyptic them, I feel. After that, I then usually died of enemies ganging up on me. I think I got the furthest with the agent, my habit of getting totally surrounded could be offset with the pills transporting me just out of there. That is the biggest strength of this game, these situations dynamically arising. Very good base building blocks for a roguelike game, it all flows together quite nicely.

Developer

thanks for the feedback

There is an end eventually!(unless there's some bug) 

I'm glad you played the agent. I really enjoy the red pill/ blue pill, I hope those and the raygun make up for the lack of a special ability.

Yea I really enjoy the emergent gameplay you get from roguelikes, using the redpill is a lot like getting shafted in DCSS

(+1)

I played this before DD, it was pretty nice and i like how you can move the camera. I was able to just skip turns doing nothing and gaining stronger and stronger by accumulating mutations but in the end while my character was strong against the enemies, i think i died of starvation.

Developer

thanks for trying it out. Mutations are chosen from a limited pool, but if you run out of mutations in the pool it will offer you malformed heart (-10 health) instead. So you can farm mutations like this but eventually it's definitely not worth it

Submitted(+1)

I like it overall. Quite similiar to cataclysm setting wise.

Only thing that really bothered me was the "sensitivity" of repeating key presses. I wanted to wait a turn but I waited several because I didn't release the key fast enough. Disabling mouse hold move helped, but now walking long distances is unpleasant. Good compromise would be for keys to start repeating only if you hold it for more than a second. Cataclysm does that I think. Also, I couldn't move with containers opened. They always closed when I moved.

Other than that, nothing struck me as bad or wrong. Mutations were leaning a little too much on the negative side, some classes don't seem that useful to me and equipment seemed a little too rare, but that's about it. I quite like it. Did several runs and got the swamps with the wisps.

Developer

thank you for the feedback!

I'll look into the waiting sensitivity, a "warmup" period is probably best before it goes full auto

Yea I want containers to take a turn to open, to add some strategic decision to what you keep in your main inventory versus in a backpack.

I'd like all classes to have their own niche. I think part of the reason equipment is so rare is that there is barely any equipment in the game(There's currently only 2 hats!). I plan to add a lot more.