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A jam submission

Kyubu Kyubu DiceView game page

Anime Action Puzzle Game
Submitted by eldelnacho (@eldelnacho) — 2 days, 17 hours before the deadline
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Kyubu Kyubu Dice's itch.io page

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Presentation is top notch. Characters lack variety, though, all being petite girls/guys and one bishounen. The Japanese VA confused me, since this is clearly a Western game. I think the cube should be transparent, or there be some other way to improve visibility, since only 3 faces of the die are visible at any one time, but you need to know all 4 cardinal sides to play correctly. 


The game progressively becoming harder at the timer passes is brutal. At some point you become stuck and have to watch yourself slowly be boxed in to death. I get that's how Tetris works, but this puzzle is far less intuitive and less user friendly. Overall this is a very difficult style of puzzle game which I don't see reaching mass appeal. The presentation is amazing, but I don't think this gameplay type justifies the effort. 

Developer (3 edits)

Thank you for playing it and thanks for the feedback too!

I just want to mention that this isn't the first "Dice" game out there. The XI SAI (Devil Dice) series was a fairly popular franchise since the PS1 days, spawning many games  in different platforms up to the PS2 era, which is why there are some fans of those games expecting my game in particular, many from Japan. This game can be just as 'confusing' as mine in terms of mechanics, and to some extent it could be perceived as harder or easier depending on how you look at it.

I understand that the gameplay isn't necessarily 'mass appealing', but when you make a game for 'everyone' and devoid yourself from risks you end up making a game for no one and end up competing in a much larger pool of games that are thinking the exact same thing as you are saying. By creating/choosing your own niche you start building up a small community that potentially grows over time (as it is happening to me).  This has worked for other games as well, like the Dark Souls series or Puyo Puyo (which is also definitely not a game for everyone) and many others.

Difficulty is also content, and when you allow players to challenge themselves, you give them a chance to prove themselves as gamers, especially in this modern gaming age where everything is being aimed at the lowest common denominator. A better tutorial and more advance lessons can help out newcomers to the game as there's already people liking the gameplay as it is (of course adjustments are always a possibility). And also other simpler game modes can also ease up on the game's mechanics (a puzzle mode for example).

The characters and visual appeal are there to attract players. They also bring some nice fanarts (see links bellow):

https://x.com/tkomone/status/1607533996015259648/photo/1

https://x.com/opt_oem/status/1784321038093812016

https://x.com/tipushii/status/1647816171939405826/photo/1

That said I'm very much aware of the points you mentioned. I do plan to use these characters and settings for other types of games too, so expect a lot more content! Thank you! All the best!




Submitted(+1)

First time playing this game, and my first round was very fun!!! Your game is very polished UI wise, and the characters are very cute too. I didn't find any bug, I played the PC version. I think you nailed it with that idea of a cube matching the panel  colors. Your game also reminds me of my childhood when I played a lot old games from Nes and Snes. Here is my score:

I don't know if you plan to make a two player mode in the future, but there's is a easy way to make it and will be fun:

Two players start, both with their own  dice/panel set up, but every time a player makes a combo it makes the opponent suffer by spawning more panels in his map, so the players are competing to make combos in order to overwhelm the opponent, like in the game Wario Woods  from Snes.

Nice game, I see a nice future on this project.

Developer(+1)

lol thank you so much bro!! I appreciate it very much, I'm super glad you liked the game! You did quite alright for your first playthrough, not many people get past level 10 on their first try.

And yes! Multiplayer is definitely part of the keikaku (keikaku means plan btw) , I was thinking of something similar as you mentioned with your idea lol, my plan in the end is to have a competitive action puzzle game that can be played in crossplatform online multiplayer betweem mobile and PC, so far the game plays great on my 2015 phone and i already have done some simple crossplatform tests. One step at a time! Thank you again so much for your kind words! I just tried your game as well, I will comment on it soon! WAGMI

Submitted (1 edit) (+1)

This game makes me struggle with object permanence like a toddler or perhaps a house cat.

The presentation is fantastic and reminds me of Puyo Puyo, but the UI needs some work like a quick restart button. You probably already knew that last part.

Is there any point to picking a different character? I only played 3 different ones but they all do the same AoE clear on a combo. I think some sort of statistical manipulation of block spawns could be useful, although it sounds like a pain to code.

Nice game.

Developer(+1)

Thanks dude, i appreciate the nice comments. Yeah everything is still pretty much a WIP.

For now all the characters play exactly the same just like in Puyo Puyo, maybe for some special game modes in the future I'll do some sort of stats or abilities that will make them stand out gameplay wise but for now it's just for show lol. I'll be sure to try your game out soon. Thanks again!!!

Submitted(+1)

Very polished graphics and aesthetic, really love the menus and overall vibe, feels quite professional.

I don't think I'm really the target audience since I'm not very good at puzzle games, but I enjoyed it nonetheless. Great job all around!

Developer(+1)

Thank you so much bro, you are the best! Let's keep at it. WAGMI

Submitted(+1)

got some resolution scaling issues on the android port. sometimes the screen was not aligned properly, often i wasn't able to see the borders of the screen, even during gameplay.

the game itself worked fine, though i'm a complete brainlet with puzzles. lovely art.

Developer (2 edits) (+1)

It says in the READ ME file, that the menus only work on landscape mode. Only the game works in both portrait and landscape modes (depending on which camera you are using) and also that the screen safe area for mobile has not been implemented yet. Thanks for trying it!

Submitted(+1)

damn, i should have read the READ ME.

Developer(+1)

lol worries dude, I'll try your game soon!!

Submitted

please don't, it's pretty bad....

Developer(+1)

don't say that, it takes time to polish a game, the experience making the game also stays so 's all good

(btw i checked the read me file again just in case and it doesn't mention the landscape mode thing, sorry about that)

Submitted(+1)

Very good, good gamefeel and excellent presentation. I have a hard time wrapping my mind around the core mechanics, but this is not a detriment. Main menu needs a "quit button". 

Developer

Thanks Horbror! Appreciate you playing the game! I'll try your game as well soon!

Submitted(+1)

great presentation, ui, graphics, text, sound, music. nothing feels off putting or awkward.

i played 3 rounds, got to 213 panels on the third try. was surprised that i progressed and got better so quickly, and it feels like theres more to learn. in the beginning i thought i would just stumble around and get lucky, but as you do you start to develop some strategies and can clearly feel yourself improving. it's a nice feeling.

Developer (1 edit)

Man you are the chadest chad of all. What a cool ass dude man.

I just played your game just now. Super cool stuff! I left you a review as well.

I'm so glad you liked it man! That's definitely the feeling I'm looking for, kind of like Tetris, where you get better each time you play. Thanks a lot dude.

Pic related, it's you.

Submitted(+1)

Very cute game! 

The amount of polish in the menus and everything is impressive!

Let's just say that your game gave me a nice brain workout. 

Developer (1 edit)

Thank you son! 

There's a lot of work ahead, thank you so much for the nice comments. I'll try your game soon! It looks nice just by the screenshots, like everyone has been saying on the threads, it reminds me of the Sims 1.

>Let's just say that your game gave me a nice brain workout. 

Keikaku doori... ("All according to keikaku", keikaku means plan btw)


Submitted(+1)

Simple game.

It felt more like an IQ test to me because I really didn't think much and my first two triple combos were accidental.

Developer

You got pretty far tho! 8 min of gameplay and almost got to level 10. 

Thank you for playing! I'll try your game out today!

Submitted(+1)

Superb presentation; this could easily pass for some sort of Puyo spinoff at this point. And speaking of Puyo, the feeling I get trying to do well in arcade mode on this reminds me of how Puyo Puyo noobs will flounder around doing 1-chains due to not knowing about floor transitions. Analogously, I get the impression there's a Rubik's Cube-esque algorithm to properly play this game that I'm not aware of. When you get around to reimplementing the tutorial/challenge mode, it would be nice to teach the player not only the rules, but also the strategies of how to play, as recent Puyo games do. It is possible I am just tryharding too much at a casual game, though.

Developer

Thank you son! You are the best! You did ok for a first time tho, thank you so much for making a video.

>When you get around to reimplementing the tutorial/challenge mode, it would be nice to teach the player not only the rules, but also the strategies of how to play, as recent Puyo games do.

That's definitely part of the keikaku (keikaku means plan btw)

Let's keep at it! I will try your game today!

Submitted(+1)

There's not a whole lot for me to say that I haven't told you already but the game is as fun as ever! I love that I finally get to play as the full cast. The touch screen controls took some getting used to but you ended up expanding on them very well. Great job again Nacho!

Developer(+1)

Thank you Chilly! Let's keep at it hehe

I hate the UI placeholders tho

Viewing comments 20 to 1 of 26 · Previous page · First page