-Character select is cute. However, it looks like they're in a criminal lineup? Maybe I'm just daft, or that is indeed your intention, but I didn't get the impression these gals were criminals.
-The time it takes to open the pause menu seems longer than it should. I makes me doubt myself and press it again only to close it as it appears.
-Set piece for the beam falling into the blown out doorway thing is neat.
-Nearly thought I was stuck on the first hurdle(W+SPACE) as the propeller girl. I thought that the ordering mattered, so I walked into the wall before pressing space; this isn't enough height to get over it. However, I now know that's more like a standard parcore thing where if you press into the wall while jumping you will climb it. Mostly me I think, because I tend to mess up blank + blank instructions more than I like to admit.
-Meat cleaver is pretty fun, quite the contrast to the water cannon. Though I loathe to admit I walked by it 3 times by mistake, since I thought it was just another random prop laying around.
-The walls at the very bottom, by the exit, aren't wall climbable. Intentional?
Interesting stuff here, but as the last few times I played it's very buggy and debug, and it's hard to look past that. Especially the lack of kill floors near the end, it was mildly infuriating.
Comments
I fell endlessly into the yellow mist in the lower part of the level, I think it misses deth collider
I wanted to make hell fully immersive (it is missing)
-Character select is cute. However, it looks like they're in a criminal lineup? Maybe I'm just daft, or that is indeed your intention, but I didn't get the impression these gals were criminals.
-The time it takes to open the pause menu seems longer than it should. I makes me doubt myself and press it again only to close it as it appears.
-Set piece for the beam falling into the blown out doorway thing is neat.
-Nearly thought I was stuck on the first hurdle(W+SPACE) as the propeller girl. I thought that the ordering mattered, so I walked into the wall before pressing space; this isn't enough height to get over it. However, I now know that's more like a standard parcore thing where if you press into the wall while jumping you will climb it. Mostly me I think, because I tend to mess up blank + blank instructions more than I like to admit.
-Meat cleaver is pretty fun, quite the contrast to the water cannon. Though I loathe to admit I walked by it 3 times by mistake, since I thought it was just another random prop laying around.
-The walls at the very bottom, by the exit, aren't wall climbable. Intentional?
Interesting stuff here, but as the last few times I played it's very buggy and debug, and it's hard to look past that. Especially the lack of kill floors near the end, it was mildly infuriating.
There's some weirdness with shadows on walls and while sliding and the like.
Not sure if there was a reason for the ducks.
The cleaver felt out of place, even if it felt good to use. Frankly, every movement thing felt decent to use, if a bit clunky.
After getting the cleaver there's no death barrier to the map so I fell infinitely long.
I want to see more!
your game keeps confusing the hell out of me.
sometimes the AI following you teleports randomly
sometimes i see red lines stretching in the background
sometimes my weapons deal no damage? i used the blonde girl and the cleaver seemed to not hurt my enemies
if you fall into the void there's no death barrier