The lean into sim physics is cool. flying around trying to not crash into the buildings is fun. The amount of inertia is a bit overboard imo and makes it hard to respond in any meaningful way once you have any momentum built up. I wouldnt mind this as much if the mech was a a bit more maneuverable in ground mode. Overall I really like the idea and seems like a solid prototype! the game over screen made me laugh as well
Cool concept, however controls felt very floaty and i frequently found myself smashing my plane/mecha thing into the buildings.
Another complaint is, the pylon system isn't very intuitive. I think you should just have mirrored hardpoints so you could just use 3 number keys to select instead of 6.
I really like the idea, I love mecha stuff so I hope you go further with it!
The flight model feels very floaty, like your thrusters don't have almost any power in them. The guns feel nice, I like the selection and I hope you're planning on making some lock-on system. The control scheme is weird, not really intuitive.
I see the groundworks of some really good mecha/flight game so please work on it more and I'll play it next dd!
This game has a lot of promise and I'm glad you're leaning more into the simulator angle with it, I think that differentiates it from the other AC-likes out there. I love that you actually have visible hardpoints and loadouts like with an aircraft, that alone makes it pretty unique.
It's a bit hard to control, and as others have said the inertia is really intense, it kind of makes it feel like there's low gravity. Regaining control after accelerating forward for awhile is hard, but it's also slow enough that I find it enjoyable.
Combat is difficult and it's hard to hit things from so far away, but that's to be expected with the less arcade-y gunplay. It'd be nice to have a few more indicators that my shots are landing though.
also the death screen being just "It's over..." made me laugh
Inertia is overwhelming. Only viable strategy I came with is carefully sneaking on enemy and then fly up high bringing fire from above. You can really control if it's fly only straight with a little tweaks. Otherwise you will start to rotate uncontrollably. Took me something like 20 tries to get used to it. 130mm cannon reload time makes it's absolutely useless. And equipping can done only by getting back to main menu. Still, it's fun to play flying mech anyways.
Fun game! I recorded myself playing it. In the video I wished there was a first person view and now looking at the screenshots I realize there was and I forgot to try changing the camera...
Wings produce lift force in non-critical angle of attack and increase drag force in vertical direction but negatively affect rotation on a large speed, you can notice it especially if try to fly with 6x 130mm cannons
-The control are quite complex so I think you should always have them showing on the screen
-The hold shift for flying is not really good when I just want to fly.
-No idea how to use weapon
-It is never too soon to make the DA and the sound effect. You should take a little time to do them. It is fun and having your game look and sound better is always good for the motivation. Please don't to giant industrial/desert like armored core, do something unique.
Comments
The lean into sim physics is cool. flying around trying to not crash into the buildings is fun. The amount of inertia is a bit overboard imo and makes it hard to respond in any meaningful way once you have any momentum built up. I wouldnt mind this as much if the mech was a a bit more maneuverable in ground mode. Overall I really like the idea and seems like a solid prototype! the game over screen made me laugh as well
Thanks, fixing inertia seems my top priority
Cool concept, however controls felt very floaty and i frequently found myself smashing my plane/mecha thing into the buildings.
Another complaint is, the pylon system isn't very intuitive. I think you should just have mirrored hardpoints so you could just use 3 number keys to select instead of 6.
Thanks, will add key binding for the pylons in the settings I think
I really like the idea, I love mecha stuff so I hope you go further with it!
The flight model feels very floaty, like your thrusters don't have almost any power in them.
The guns feel nice, I like the selection and I hope you're planning on making some lock-on system.
The control scheme is weird, not really intuitive.
I see the groundworks of some really good mecha/flight game so please work on it more and I'll play it next dd!
Thanks! Yeah it feels floaty mostly because of lack of camera feedback I think
Thank you so much! Yeah I struggle with control scheme, in my first submission it was more of a classic aircraft and this was even less convenient
This game has a lot of promise and I'm glad you're leaning more into the simulator angle with it, I think that differentiates it from the other AC-likes out there. I love that you actually have visible hardpoints and loadouts like with an aircraft, that alone makes it pretty unique.
It's a bit hard to control, and as others have said the inertia is really intense, it kind of makes it feel like there's low gravity. Regaining control after accelerating forward for awhile is hard, but it's also slow enough that I find it enjoyable.
Combat is difficult and it's hard to hit things from so far away, but that's to be expected with the less arcade-y gunplay. It'd be nice to have a few more indicators that my shots are landing though.
also the death screen being just "It's over..." made me laugh
Thanks! I will definitely remake how ground friction works so there will be more sense in ground maneuring to fight inertia
Inertia is overwhelming. Only viable strategy I came with is carefully sneaking on enemy and then fly up high bringing fire from above. You can really control if it's fly only straight with a little tweaks. Otherwise you will start to rotate uncontrollably. Took me something like 20 tries to get used to it. 130mm cannon reload time makes it's absolutely useless. And equipping can done only by getting back to main menu. Still, it's fun to play flying mech anyways.
Fun game! I recorded myself playing it. In the video I wished there was a first person view and now looking at the screenshots I realize there was and I forgot to try changing the camera...
https://drive.google.com/file/d/1Zy0NVcO7Ow69s_a92__Id-cpc111SosD/view?usp=shari..
Thank you so much for the video!
Pretty valid criticism
Wings produce lift force in non-critical angle of attack and increase drag force in vertical direction but negatively affect rotation on a large speed, you can notice it especially if try to fly with 6x 130mm cannons
flight controls seem improved compared to last time.
there's a LOT of inertia, so even if i stop moving i keep on sliding for a long time
if you die while shooting your floating weapons keep shooting during the death screen
it's EXTREMELY easy to die, either with an enemy shooting at you or even just touching a wall the wrong way
maybe we should be able to boost sideways? would make fighting easier
Well I want it to be more of a simulation gameplay rather than full arcade
As for inertia there will be different chassis to reduce it
Thanks, I completely forgot about deleting weapons
Yeah sometimes collision is still unfair and hitting walls produces too much of a damage I need to fix this
-The control are quite complex so I think you should always have them showing on the screen
-The hold shift for flying is not really good when I just want to fly.
-No idea how to use weapon
-It is never too soon to make the DA and the sound effect. You should take a little time to do them. It is fun and having your game look and sound better is always good for the motivation. Please don't to giant industrial/desert like armored core, do something unique.
-You are advanced enough for a fanart.
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Still have no idea about environment I want to make tbh
Mybe I should add toggle for the shift like run button in some games?
Thanks for the fanart! Though it evokes an abstract kind of feel