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A jam submission

Dungeon Watchers (WIP)View game page

Survive and destroy monsters to your heart's content.
Submitted by RM120 (@RM120_) — 2 days, 22 hours before the deadline
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Dungeon Watchers (WIP)'s itch.io page

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Comments

Submitted

I played about 6 games, I either died early on immediately or ran all the way through without much issue the first five times with the mage girl, except my final run on the bomber girl in which I got swarmed beginning to mid game. The bomber girl with a focus on physical was very difficult due to the ability. The mage girl had 3 good abilities and it was cool to switch and focus on one or 2 elements. I think most of the electric abilities were insanely good, most of the fire abilities were ok except the big fire rune explosion which was the best, and the physical abilities felt weak. Does the bomb from the bomb girl scale from physical or fire? I would consider doing both haha. Awesome wave survival game and the art is awesome, game feels great and the boss was difficult but beatable with a build that can get you there. I look forward to more characters and levels!

Submitted(+1)

Very solid VS clone. Insanely cute art. 

Other people already said enemy variety I agree too.

Maybe other ways to get dopamine too, like finding abilities randomly in a treasure chest or something. Like a mimic. 

Not much to say, solid game, good luck with your release

Developer

Currently I'm working on new enemies and variations for the current ones.  Thank you for playing the game!!! I'm glad you like it.

Submitted(+1)

Pretty fun game. I agree with the comments that its a bit easy and needs more enemy variety. I tried going an electric + crit build, I was looking for a little more feedback on crit procs (other than the red damage numbers). Maybe this is beyond the scope of your design, but it would be cool if crits could interact with other mechanics. 

Developer

Thank you for testing the game!!! and yes, adding critical effects it's something I'm working to do. 

(1 edit) (+1)

(edit: woops)

we played a run, and it was fun. good job! our main takeaway is to get more enemies ASAP, with different behaviors

Developer(+1)

Thank you, I'm working on more enemies for the game, also... the link of the video is for an old version of the game (0.3 alpha) :D 

(+1)

youre right, my bad

i linked the wrong one, try this

https://mega.nz/file/fWIzFATB#ybPBGNUZj_V-Ip0RviNM1OtCmRW3_PViOW2FqVmt4JY

Developer(+1)

Yes, that one is the correct link. I watch all the gameplay and I agree on adding more enemies, I will be working on that. About the difficulty of the game, that is a really tricky one to balance, I myself found the game extremely easy, in my eyes it doesn't have too much challenge, but when I see somebody on Youtube play my game, I realize that first time experiences may be really different.

For example, one guy played the game, and lose the round with Luna but then he tried Zelvy and win with the bombs, and the funny part is that he saw Zelvy's second skill (the spinning and throwing  bombs) and he said it's kind of weak because why the player want to throw the bombs away. Meanwhile another person play with Zelvy and figured out that maxim bombs will allow him to "spin to win". 

So my plan is making the first difficulty kind of easy and then the others options will be way harder, so they can have a reason to buy upgrades and rings upgrades which I will add on the EA.

Thank you for playing the demo, was fun hearing all the comments and reactions from the group.

Submitted(+1)

game feels a bit easy imho, i always prioritize bonuses that improve exp gain and i end up getting to level 104+ before the final boss and i fucking smoke him

i think the bomb sfx is a bit too loud, you shoot so many and so fast that it ends up being annoying in the long run

Developer(+1)

Xp gain is always strong in this games, when I play VS I always pick it. I will experiment a little with an idea I have to see how I can balance it more. Thank you for playing the demo!!!

Submitted(+1)

Lack of main menu music is odd. The text is all Engrish. There should be a health bar on the character itself, not just the top-left of the screen. I died 20 seconds after being swarmed by the green guys. Enemies should spawn off-screen where you can't see it happen. The in-game character art is better than the portraits, which make it look like a patreon erotic game.

Overall it's a mediocre Survivors clone. I'd say the music and presentation are the strongest parts.  

Developer

This is the current steam Demo which features:

  • 2 characters with their own skill set (Luna and Zelvy).
  • 16 general skills: 3 physical, 3 fire, 3 Ice, 3 electric and 4 summons.
  • 1 map with 8 enemies and 1 boss.

All feedback is always welcome, but right now I am mostly looking for opinions on the difficulty curve, is the game  too hard or not, do you feel the powers/characters are strong or weak.