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Project: Isolation Beta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #33 | 2.467 | 2.467 |
Fun | #40 | 1.867 | 1.867 |
Overall | #41 | 2.067 | 2.067 |
Originality | #46 | 1.867 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Impressive for a first game! This reminds me of 007 goldeneye on the N64. I agree with the other suggestions, and have a few extra that might help:
Again, certainly impressive for a first game! I enjoyed playing this game, nice job!
Good job on your first game! I had similar issues below with the WebGL version. The downloadable EXE version fixed the sensitivity and UI scaling issues for me, but having a playable browser version is always nice.
Some of these have already been said, but I bulleted out some issues below.
Issues aside, the game feels pretty natural as a FPS. I didn't see the controls listed anywhere, but they were similar enough to other FPS games. The enemy AI is good. I think there's a detection radius and they attack you fairly. It would be cool if their eyes turned red or something to show that they were aggressive. Their shots are slow and dodgeable, so that's nice when you are being attacked by a lot of them. I had a couple of tense moments where I was cornered and had to dodge and shoot my way out.
Game jams are tough. Time is a big factor. However, most of the issues I listed don't impact the overall game too much. In my opinion, the biggest thing to add in would be a clear objective. How does the player win? I wasn't sure how long I was supposed to play for. Other than that, everything else is an enhancement to what you already have. If I had to choose one, it would definitely be game sound. I don't think it would be fair to judge the visuals, but the game did look good. Very nice on giving credit.
In short, good job overall on your first game. I hope you learned a lot, don't give up, and good luck on your future projects.
- Pixel Raven, Jimmy
It's difficult to tell which bits you did here, I think adding that to your description would help me offer more useful suggestions. Something that you could fix (even now) would be to match the Itch web player dimensions to the Unity WebGL export dimensions, as I noticed a fair bit of the screen was missing. For my games, I also have to add 42 to the height to cover Unity's bottom bar.
hey thanks for your feedback. I just imported all the the 3d models but everything else I made. For the window sizing that’s a good idea I didn’t have time to check if that works so I’ll get that fixed. Again thanks for you feedback.
I like the assets - have you done those by yourself?
I noticed you can fall out of the level in the upper floor, as there is one corner in which the walls don't connect properly. And on a side note, if you make your game full screen, please add a key or button like 'esc' to easily stop the game. Otherwise it's a bit annoying if I have to use the task manager or somehting like that.
thanks for you feedback. The assets are not mine but I did mention what it’s called and who made them in the credits section in the main menu. Thanks for telling me about the floors I must of missed it I’ll go and fix it . And for the pause menu I could have sworn that I added one so it just must of broke. I’ll look into it. Anyway thanks for you feedback I really appreciate it.
Oh my god my hand so slippery, I feel like I'm playing in butter lol. Jokes aside, I can see the potential for this game, think about FPS game but after every time you shoot you got dizzy, turn around and your mouse movement will be this slippery then back to normal so you can't just spam clicking to shoot. Or make the heavier the weapon the slower you mouse movement is.
My input for you to do a game jam from my experience is try to scoop as small as you can then make the core game works, after that you can add feature and work from there. This is my third game jam that I'm participated too, and I have failed my second game jam because my scoop is too big, and I learn and fix it from there.
Thanks for you feedback. I know the mouse was screwed up but I didn't have time to fix it which sucks but like you said it taught me a lesson of making the core mechanics first then do the litter details and to not do to big of a scope. Anyways thanks for your feedback, I really appreciated it.
Congrats for your first submission, the game looks good, a complete FPS with enemies and everything. Even with the high mouse sensibility I was able to play a little bit and kill some robots. Let me know if you fix the sensibility and I'll try it again!
This is very ambitious for a first game! I always make my game jam games in 2D because it's a lot easier to work with, especially as a beginner. If there's one thing I would change, it would be adding sound effects for things like shooting, swapping guns, or taking damage. I hope you learned a lot and will continue making games! 🙂
Thanks for your feedback. I was planning on adding sound effects but just didn't have time. But I will add them in the future. Again thanks for your feedback.
A goal, sound and a bit slower mouse input would be nice. And maybe you could describe how this game plays into the theme :)
thanks for your feedback I’ll add it soon. For the theme I was planning to add a back story about trying to escape the planet to be alone and be isolated. But I dint have time to add it so it doesn’t feel like an isolation game. But I had the theme in mind I just didn’t have time to add it. :)
Hey for my game I'm pretty sure if you try to open it, it says something along the lines of windows blocked this. If that happens just play the webgel version. Sorry about the inconvenience