Amazing work! This is a really fun game and some really fun puzzle mechanics. The look of the game is so clean too. The controls sometimes felt a little off, for instance spacebar didn't always make me jump on the first press which was a bit odd. Overall though that is just a small nitpick of an otherwise amazing game! And I just have to add you did so well juicing it up that every time I thought I caught everything I would notice just another little juice. It felt like a scavenger hunt for gold in the middle of a treasury!
Pixel Raven
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Awesome design and animations! The levels getting more difficult as you go and being introduced to different types of blocks as you progress was awesome.
Some quick suggestions:
- Mini map showing pickups and end goal.
- Number keys to switch to or place the blocks.
- Remotely deconstruct and put blocks back in inventory.
- Level select showing how many levels until reach the top of the mountain.
- Restart level button.
Reverse gravity was my favorite. It was super fun to use. It may be unintentional, but I was able to use it and immediately pick it back up. This basically allowed me to fly. I used this to jump off the map, so I had to restart to beat the game.
Overall, it was a fun puzzle platformer. The ability to place blocks almost anywhere really lets players complete the level in their own way. Good job!
-Pixel Ravin Jim
This is a seriously fun game! I absolutely loved it! I lost track of time playing this. The look of the game could be improved and a tutorial would have been nice but I did figure it out quick enough that it was still very very fun. It did seem to be odd the way the gold works, it doesn't seem to always take when you buy things. I'm likely going to come back to play this more after the jam haha
Great game! Feels good to control, namely selecting units works exactly how I would expect for an RTS. The camera was a bit odd but not bad at all! It was rather difficult for me to find the scales to level up the ants though, a few hints or landmarks funneling you into the right area would have been very helpful, or maybe I'm just not very observant haha. The art is really really nice! Amazing work!
Amazing game! This was quite the brainteaser! It looks relatively simple at first but just keeps compounding new features and pickups and multipliers and more, each level is something new. I would like to see some levels that take the time to explore each mechanic more instead of just immediately jumping to the next new thing. Great work!
Amazing work! I loved the puzzle solving and trying to keep what each switch did in mind, though I mostly ended up hitting them randomly until they worked haha. The music is a nice touch though I am happy to have had the ability to turn it down in the menu to let the sound effects get center stage! It was a really fun game and if there were more levels I would still be playing it instead of writing this!
This is a really unique idea! I did have some issues with getting stuck on the other humans running around and even got locked into a corner unable to move. I would also have liked for the brain to be a bit more zoomed in so I could read the sticky notes even after the game was going. All in all a very creative take on the theme!
This was a really good game, though also surprisingly difficult. I couldn't get past the "What used to seem impossible is now trivial" jump which given the text is kind of funny. I really liked the look and style of the game! I do think the audio could use something, maybe even just a jump sound to bookend the running so it doesn't just cut the moment you leave the ground? Overall great game!
Great work! I love the design of the dinosaur and the sounds of the game. I feel like hunger drained a little fast and there weren't many things to do with your dino. It would have been nice to maybe at least have a ball or something to toss down and have the dino go to it. But for what it is, it is a cool simulator and a great idea!
Good job on your first game! I had similar issues below with the WebGL version. The downloadable EXE version fixed the sensitivity and UI scaling issues for me, but having a playable browser version is always nice.
Some of these have already been said, but I bulleted out some issues below.
- WebGL UI scaling issues. Editing the canvas in Unity or changing the resolution can help. I wasn't able to fullscreen the browser version.
- Volume slider in options, but no sound. BGM, gunshots, robot noises, etc.
- Enemy death feedback. A death animation, explosion particle effects, or anything like that would help.
- Gun model clips through objects. Check out some YouTube tutorials for this one.
- Difficult to see reticule. A lot of gray objects with a gray reticule. Maybe a different color would help.
- Map seams. You can fall out the map on the corners of the second floor.
- Unclear objective. Based off the description, I thought I just had to clear all enemies in the level. I got confused when I died and it said wave 4.
Issues aside, the game feels pretty natural as a FPS. I didn't see the controls listed anywhere, but they were similar enough to other FPS games. The enemy AI is good. I think there's a detection radius and they attack you fairly. It would be cool if their eyes turned red or something to show that they were aggressive. Their shots are slow and dodgeable, so that's nice when you are being attacked by a lot of them. I had a couple of tense moments where I was cornered and had to dodge and shoot my way out.
Game jams are tough. Time is a big factor. However, most of the issues I listed don't impact the overall game too much. In my opinion, the biggest thing to add in would be a clear objective. How does the player win? I wasn't sure how long I was supposed to play for. Other than that, everything else is an enhancement to what you already have. If I had to choose one, it would definitely be game sound. I don't think it would be fair to judge the visuals, but the game did look good. Very nice on giving credit.
In short, good job overall on your first game. I hope you learned a lot, don't give up, and good luck on your future projects.
- Pixel Raven, Jimmy
Great concept! I feel like this idea could be very fun to play with however, the cuts did not register frequently making it fairly difficult. From what I could tell the cut had to be made in a way that didn't touch any candy (even the ones in the background)? That was the only way I could make sense of the cut failing. I would also say I didn't really like the pickup and drop and would have preferred just keeping it floating to keep slicing.
Nice idea! It was fun to try and figure out how to maneuver around the robot to make it go where you want it to. I feel like what is dangerous and for who is unclear. At first I assumed the green rocks were bad for the robot to hit until it bounced right off, then maybe bad for me to hit, I landed on one without an issue so they just seemed to be fine, but later on though I bumped the side of one and died.
Cool idea! I liked talking to the NPCs although it was difficult to know what to say and what reaction you would get. At one point I tried "Can you help me?" to see what would happen and it caused the NPC to become emotional and leave, haha. Overall, interesting concept, and with a few more input sentences to map to it could be amazing!
Great work! This is a nice idea and the map looked amazing. The music was also really nice. I do feel like the character was really slow and the attack had fairly short range. One section of the map seemed like I was unable to pathfind onto but luckily there was another bit of land close by. I also managed to shove an enemy into the water, not sure if that was intended or not haha
Great work! I found it difficult to understand how to interact with things, I think I had to have my mouse over them when I hit E? I was only able to get Coward, You Died and Detective, not sure how to get the others. I like the multiple endings, they give a good reason to search around and find stuff you missed before. Overall, good job!
This is a great idea for a game! I will say it feels like fire is the rarest thing to get and with the other cards relying on it that can be rather harsh. Similarly listing the requirements on the cards would be nice, there was a while I thought that cook was just broken because I didn't realize the requirements for it. Overall, it is a great idea and a great game!
This is a really fun game! I really enjoyed running around and painting literally everything I could haha. I could easily see this game expand, it is a great idea with simple mechanics that leads to amazing fun. I will say though, I had a few collision issues with the ladders acting like walls and not letting me walk past them.
I love this game! Granted I love sudoku itself. Overall this is a great looking game! The boss is extremely hard to beat too. I will say however, the most satisfying part of sudoku for me is finishing the board and seeing it all come together, and in many of the fights you either didn't get to that part or you are trying to be so quick you don't get to enjoy the completion of the board. That being said, this is an amazing game! Good work!
Great work! The game looks amazing and is quite the brainteaser! I do feel like the options are not always clear and the distance requirement for Sammy is very short, I honestly thought the option was broken for a bit until I realized I could get just a tad closer. Overall fun, but definitely a game for people smarter than me
Great game! I like the minimal graphics. I played through and only ever saw the warning indicators and even running straight into them never actually saw the monster haha. Using the light to draw attention to the objects was a great way of leading the player too! The main feedback I have is on the sprint indicator/meter, adding a background and keeping the text in place rather than scaling it too would make it feel cleaner to me. Overall great job!