Play soundtrack
Dance For Eight Hands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Credibility | #1 | 4.151 | 4.308 |
Impression | #5 | 3.632 | 3.769 |
Sound quality | #7 | 3.706 | 3.846 |
Overall | #7 | 3.573 | 3.708 |
Creativity | #15 | 3.336 | 3.462 |
Composition | #20 | 3.039 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Streaming link
https://www.youtube.com/watch?v=QdLHjUUa8WM
Track description | Creative process
Like on previous jams I kept a sort of devlog/journal thing while working on the submission: https://eetusuikkanen.wordpress.com/2024/09/10/alternative-soundtrack-jam-4-daily-journal/
(Had to change from Miro.com that I used in previous jams to a WordPress page, since Miro had a limit of 3 boards on the free version)
Originally my idea was to go for a symphonic rock style track, but ended up as more of a faux neo-classical vibe.
Managed to come up with the 2 sections on the first day and then totally lost the motivation to come up with anything else, so only slightly over a minute long track this time 😅
Thanks for listening and rating,
All feedback etc. welcome as always!
DAW:
Reaper
VST:
Impact Soundworks: Shreddage for Bass and Guitars
Roland XV5080/JV1080 for Impact Hit, Strings
Native Instruments: Retro Machines MK2 for Synth Brasses, Synth Square Keys
Native Instruments: Massive for main Synth Lead sound
Korg M1: Tenor Sax as a layer for the lead on the second section
Hexagon '85 for drums (80's Simmons Drums replica VST)
Reaper stock and Tukan plugins for mixing and mastering
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Comments
It doesn't quite match the underwater theme, but generally speaking this really felt like it could be a cut song from the original soundtrack, so kudos for that! Every felt crisp and worked together - the bass was prominent but not overpowering, the rhythm felt consistent but not boring, and the contrapuntal voice in the background was a really nice touch. If I had one complaint, it's that it was maybe just a little too repetitive - once we get to the B section it provides a really nice contrast, but I think introducing some variety earlier on might help a little bit. But I love the neo-classical vibe, it feels really fitting for the subject matter and I really enjoyed this!
Yep, the build-up takes too long. The first part should've been half the length of what it is, I felt the same listening to it later.
Glad you liked it!
True to the style of the game's OST.
I enjoyed the excellent rhythm in this, the choice of instruments also fit really well in the game! It’s a bit short but I don’t think it’s a huge problem because some of the best music in the OST are very strong short loops.
I had the same issue on this that I've had on some other music jams, which is that I tend to get most of the track sketched out on the first day or two and then for the rest of the jam I cant really get myself back to the flow and come up with anything else to add to it 😩. Might need to define a solid workflow/routine for writing music to keep that from happening.
As I said already, nice vibe, and such a great/pleasing transition at 0:40.
Would have love a bit more continuity in the sound because I didn't feel like the melody change at 0:56 fitted well with the first part, but at the same time some variation was needed sooo...
Good Job!
Yea I agree, that part went a bit more on the "folky" side of things than the previous stuff 😅.
Fun take, like that you kept the disco bass and classic rythm. Melodic and harmonic element it pretty unique, enjoyed the vibe.
Glad you liked it! Wish I had done a bit more material to the track, but couldn't get any ideas after the initial 2 parts so oh well...