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philiplinden

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A member registered Mar 21, 2024 · View creator page →

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You’re not missing anything, the UI isn’t wired up the the audio controller. We ran out of time

Sorry about that. I’ll add this as an issue on the repo

Thats as far as we got before running out of time

Masterclass

Oh wow. Love the aesthetic and execution. How the hell does terminal do all this???

I am blown away that you were able to do this during a jam. Respect

r u ok?

But seriously I had fun. Wish the doors were wider

The art is insanely satisfying. I wish I could use keyboard instead of mouse, then it would be like an electric motor qwop

A really fun toy. I had a really hard time with the controls but I managed to make some edits and make a bunch of noise

This is a proof of concept of what could be a fun game

I adore games with this sense of humor. Lethal Company but it’s the sims! I kept dying from excess oxygen and couldn’t figure out how to lower the oxygen levels before dying again.

There isn’t much “game” here but I still got all the way to the end with a smile on my face

The music really adds to the energy here. I love the zoom in/out feature. This kind of felt like an idle game, and if it is I like it a lot better than cookie clickers!

Fun, looks great, controls feel great. The music and map “peeking” blips really add to keeping the energy up, plus the countdown at the top. I’m usually a slow, explore-everything player and I found myself blasting through rooms to get farther in. Really fun

Rollerderby but its mario kart balloon mode! I liked the concept but i could not get the controls to agree with me. Since they’re racecars i will the controls were more responsive

Charming art and chill vibe.

Unfortunately the web build was not finished in time. I’ll remove it from the playable options

I didn’t expect the music to layer and it was so satisfying to hear it all come together! I could honestly just listen to the music on repeat for an afternoon. Graphics are satisfying. I am not a huge fan of “cookie clicker” style games so I stopped playing after getting Mars because it would take too long to get Jupiter.

Wish there was a wasm build!

I felt like I was cheating by placing my food directly on the ducks. Other ducks circled some food forever without reaching it. Fun!

Cute, reminds me of some mobile games like Polytopia. The instructions weren’t clear on how to use the interface, but it was pleasing to click and place a house. I could not progress after hitting end turn.

Charming humor and an interesting mechanic. I didn’t get far enough to understand what the difference was between “total” rewinds and “current” rewinds. The tutorial text didn’t mention it but when I noticed it, the uber cautious “rpg clutter packrat” effect hit and I felt like exploration was a mistake. I liked the exploration part!

Graphics are underwhelming—I wish the whole game shared a retro gameboy aesthetic OR embraced cartoony assets. Here it’s kind of in the middle. There’s no music but the sound effects are satisfying but annoying in the case of the footsteps.