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Arthropodia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #1 | 4.382 | 4.800 |
Theme / Innovation | #3 | 3.651 | 4.000 |
Overall Fun | #4 | 3.286 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Repository
https://github.com/DGriffin91/EldritchBevyJam
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Comments
Really like the ambiance of this, especially once "outside" with the red suns! Music is on point and add to the daunting feeling, was expecting to get jumped in the corridors. The gun feels satisfying, even if I would like to see some recoil or something else to prevent the player from just constantly firing.
Difficulty wise, I think it would be great to have some feedback about the enemies getting closer to you and hitting you. Also the sprint made me laugh! Once I saw it I just ran around amassing a bunch of enemies and then killing them from afar, it was funny but made the game really easy.
Overall, I quite liked it, would like to see more enemies and different level with the same vibe.
This one sure looks very good, and with an appropriately haunting atmosphere. Sound and music work very effectively as well. The "over the edge" action is frantic and moving down approaching enemies is very satisfying, even though you soon get overwhelmed by their sheer numbers. I like how the long spin up of the weapon feels as well.
The game needs some sort of feedback when you're under attack though, partially for impact but primarily because it's all too easy to take massive damage without really noticing.
This looks really nice and the music is perfectly atmospheric. Sadly it doesn't quite run on my GPU (and older nvidia on linux), I can get about a minute at a time before it crashes with an out of memory error. There is something weird about the controls too, but that may be because the graphics are struggling so much. It seems like mouse input is being ignored if anything is held down on the keyboard so I can't move and look at the same time.
Sorry to hear that. What GPU were you using? I haven't tried it on anything below a GTX1060 with 6GB of VRAM. The controls issue could be related. I've tried it on a few computers and the controls consistently worked.
Well, I just went to double check what the nvidia card on this system is and it looks like the game is actually falling back to my integrated intel gpu, which is probably why it's struggling so much. The dual gpu stuff on this system _was_working but I guess it's broken again. I'll try the game again if I can actually get the nvidia card working.