it's all ogre now
Play game
Ogrewatch 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #292 | 2.562 | 2.667 |
Presentation (graphics, audio) | #325 | 2.642 | 2.750 |
Originality | #356 | 2.562 | 2.667 |
Theme | #447 | 1.681 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Many years ago I made a very simple game based on the premise that I should change a letter in Overwatch and make a joke game out of it. Thus was born Ogrewatch. Many years later I realized Over->Ogre requires also moving letters around but it was too late. Ogrewatch had already launched and blown the world away. The game was simple: sit in a tower and raise the alarm if you see an ogre. The townguard will go out and kill it.
So when presented with MODE as a theme I thought, well what if there was a different way to play the hit cult classic Ogrewatch? What if your role in the tower was more elaborate, at least at first, and you had to actually face the approaching ogres yourself. What if instead of guards running out to defend the town, you had to take matters into your own hands? So I built a new mode for the old concept, one where you still play as a lone isolated guard, but now you wield a crossbow in first-person to take out the approaching hordes. More possibilities unlock as you progress through the game (and I may add even more if I have time) and your MODE of play changes if you get further along. I'll keep it vague to avoid spoilers though, and I hope you enjoy.
Leave a comment
Log in with itch.io to leave a comment.