Got to get those points while switching the mode.
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Slimed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #124 | 3.606 | 3.606 |
Presentation (graphics, audio) | #149 | 3.636 | 3.636 |
Fun | #184 | 3.121 | 3.121 |
Originality | #328 | 2.697 | 2.697 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In order to navigate the obstacles ahead you must make use of three modes, each is useful in certain situations but only one can be active at a time
Comments
I think this was really cute, and your presentation with the foleyed squishing sounds were really cool. The art is definitely great, my only complaint in that regard is that maybe the music could've used some work to be a little less repetitive. With some QoL in switching between the modes, maybe a mapping option for controls or faster switching options that don't require you to stretch your hands as much, a lot more people would be getting much higher scores with Slimeagail. >:3 Very impressive work, I'm looking forward to what you'll make next.
Nicely done game! I really liked that although I didn't immediately understand how to play I was able to just start a new game right away and try again. It took me a while to understand and test out the different abilities, it might be nice to add in a brief tutorial option for new players and/or include the controls in the game itself. The game feels very thematically consistent and the audio fit nicely. I liked that the game tracked high scores so I had a goal to beat.
Really nice runner, love the music and loving the opening. I may suggest to change the obstacles into another color so they are easier to see and not blend in with the already green mountain bg, making players easier to react
Good job!
cute slime, polished art, and I really enjoyed the sound effects - satisfying! The slime cannon placement was also personally amusing ;) nice job on the game!
I loved the song and the cute slimes! It was a little difficult to see the trees at first, but that could be a part of the difficulty
I like the sprite work! Definitely elevated when I saw there was shotgun mode.
Simple and cute little game. The different modes have nice variaton. It was a bit hard to see the green obstacles some times, so maybe they could have some brighter color? I really like the user interface though. Good job!
I'm a big fan of temple runners so I quite liked your unique take on this with the different modes you can switch between. Art style is great and the few sound effects are nice, the only thing that left something to be desired for me was the music - would be nice to have a more fleshed out track on a loop that helps keep the gameplay feeling fresh. Other than that very well done!
A fun, cozy game! I think the graphics and music were awesome, and the balance between the mechanics was great too. I think the one thing that's lacking from this is a brief tutorial, as it took me a few tries before I could get the mode-switching down. Still, I had great time overall. Good job!
This is such a cute game. I like the graphics and the slime character. I tried going as far as I can and got an understanding of the modes on my own. I think there was not enough contrast between the tree and the background so I found it a little hard to keep an eye on the incoming trees. Other than that the game has a solid foundation. Hopefully you can add a little bit of sound effects it would really make the game pop more.
Really cute! I love the presentation and all the screen transitions. It started out pretty easy but got pretty hectic the more I play. One thing I wished it had was having one universal button to use all three modes rather than seperate buttons.
This was super cute. I also really liked the cutscene. I found all of the modes to be super useful, but like others, ended up sticking to the double jump and the gun. Overall, this felt really polished. I would love to see a bigger variety of obstacles in the future after the jam is over!!!
What a fun autorunner. The loop was pretty satisfying and I enjoyed being able to clear out the obstacles. With only a little time to react to obstacles, I was always using shotgun and double jump, so the first mode was pretty much negated. However, having three modes gives you lots of variety for navigation! Nice work!
Game is fun! pretty good auto-runner, would make a good mobile game if you figure out mode switching on there. i wish the controls were a little more intuitive as i ended up using the double jump most of the time. The art and music are very cute! overall, good game!
A nice, calming autorunner for when you want to take a procrastination break. Reminds me of the dino-game, but slightly more complex.
I liked your addition of the intro cutscene and the transitions you put between starting the game and dying. However, I will say that I…honestly do not know what the intro cutscene meant, and the transitions between dying and playing again felt long. Especially for a game where you are expected to die and try again.
There was a bit of a learning curve to all the modes, but I got the hang of it quickly. I see what you did with your modes. The first mode quickly moves you to the ground after a long air jump, giving the player back control over their verticle movement. The second mode gives increased airtime, which is needed for some obstacles. And the third mode gives extra points if you can hit something with it.
Each has its benefits and uses, but I believe the problem here is how unnatural it is to switch between abilities.
Each mode only really shines when working with another mode. The first mode is best used after a large double jump. The third mode works well for all obstacles, but is useless most of the time. You almost always want to be in the third mode to recharge it, but it’s hard to swap between the third mode and the second mode fast enough to react to most obstacles.
Hence, the obvious solution here is to just ignore all except the second mode, as that’s the easiest one to use. Plus, it’s the only one you need most of the time anyway.
It feels like the theme “mode” hurt your game more than it did help. If all these modes were combined with separate keybindings, and could be activated whenever, then they would add onto each other beautifully. However, as it is, switching modes felt cumbersome.
Other than that, great work, honestly. This was a fun product to break up my day.
Wow, never expected someone to write such a long comment and go so in depth. The points you bring up are valid and will be of good use if I update the game.
About the cutscene, it's supposed to be a hungry slime that tries to find food in a knights camp but gets caught and runs away. Thank you for taking the time to write this, the feedback is appreciated! :)
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