I like the idea, but I get confused by numbers. Maybe if you incorporated a visual cue rather than an actual number, it might make for more interesting gameplay, but I love the music and goofy number puns!
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Remode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #35 | 4.150 | 4.150 |
Theme | #47 | 4.000 | 4.000 |
Fun | #173 | 3.150 | 3.150 |
Presentation (graphics, audio) | #270 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
My game is based on the math definition of mode, with players having to change the list of numbers represented by the enemies and the player to a specific mode for each level.
Comments
I really felt my brain growing and getting some more grooves while playing this. Been a while since I used so much math. Great use of the theme, mode, very fun game, great work!
A short and sweet experience and I really like that this is educational! I did have an issue on one of the levels where the enemies pushed me enough for me to clip into one of the white cages. Really cool take on the theme.
I like this interpretation of mode! So far most other games I played that used the mathematical interpretation didn't make the gameplay very compelling, but in this game it becomes the objective of an action game! Besides the gameplay I liked the style too. I couldn't beat the mode=8 level, but I had fun, great game!
Math is hard! I thought I could get away with just shooting them randomly until the level was solved, but then you threw in the walled off numbers and I had to actually try.
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