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Donkey Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #196 | 3.267 | 3.267 |
Fun | #249 | 2.800 | 2.800 |
Originality | #302 | 2.800 | 2.800 |
Presentation (graphics, audio) | #363 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
You switch modes between donkey mode and toad mode
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Comments
I liked the two different donkey's you could be and using them was fun.
This game has some great concepts, I enjoyed the variety between the playstyles of donkey and toad mode.
Super cute! I really liked all the different paths you could take! There were some times were I would get partially stuck in the ground, but other than that, awesome work!
For me ... Dinosaurssssss!!!
This is really cute, and I love the look of the toad :)
Mine ran a little laggy, but I see the vision you were going for and I like it.
The tongue mechanic and sound effects were excellent.
Really nice game! I liked the originality of the game a lot!
Frog op! I would have liked to play more but I died after and restarted from the beginning. Really solid game and would love to see the tongue polished!
This is really impressive, great work finishing your first game! I liked the tongue mechanic and thought the donkey mode was fun as well. I also liked that at times there were multiple paths you could choose, it kept the game feeling fresh! Amazing :)
Congrats on finishing your first jam game! This was fun to play and I enjoyed the variety of movement mechanics like tongue, jump, and dash. The scale of the levels is really impressive and I like how many side/secret areas you create to explore, and often when I missed a jump I'd fall into a new tunnel/cave to explore and lead me back onto the main path. Great work!
This game really makes you feel like your going donkey mode.
This game is a delightful little platformer with some rough around the edges movement (movement is hard, I completely understand)
Starting the player in the barn is a good way to teach them the importance of the dash mechanic. I really like it when the boxes fly off, its a really nice animation.
The first time I saw the toad I laughed really hard that it was just the donkey but green (this is ofcourse in a good way). The toads jump is interesting to mix with the dash of the donkey. You actively have to think about the cooldown between the toad and donkey so you can pull off this more advanced mechanic.
I never really used the frogs tongue. Its not necessary to use in any level and the one time I used it I got stuck in a wall. I do think you tried really hard to make it work and I give you props for that.
All the levels had their own artstyle, which gives me motivation to keep going and explore the levels. Level 3 even began having a bit of a new mechanic in small platform parkour in the sky. You even had a secret exit in that level (I won't spoil it) which was fun to find.
The ending was also fun, reaches the big barn in the sky giving you some more unique architecture at the end of the game.
I didn't really mention it yet, but the controls feel really good and responsive to use. This is really the most important part of a platformer, you really nailed that part.
I now know how it feels to go donkey mode, thank you for this experience!