Play game
Transmogrification's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #106 | 3.742 | 3.742 |
Theme | #108 | 3.710 | 3.710 |
Fun | #169 | 3.161 | 3.161 |
Presentation (graphics, audio) | #237 | 3.097 | 3.097 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Mode is more than just the state of being, it is also defined by the transition between those states. Transmogrification is about magic that changes a person's state of being and the transitions between them.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice! This reminded me of Magicka once I figured out that I can combine the spells on myself. That was the only way I managed to win, by swapping between Stone and Water in order to get a radial spike shot. Cool compact game that worked well!
Super impressive depth, even if it ended up being a bit confusing imo. Trying out the different combos was a lot of fun, but it wasn't instantly clear what the effects did and when damage was being dealt. A bit more visual feedback related to taking and receiving damage would have been cool. Nontheless it was a lot of fun to play with
Completely agree on the damage stuff, I'm probably least happy with that part. If I had another day it'd be spent on that and music.
I love this type of isometric 2D style, The amount of character put into the cheering crowd, and beating drums adds so much to the intensity of the back-and-forth battle for survival. A fun time, I'm definitely a fire main.
Considering the amount of character you put into Red Snow, thank you! I had wanted to do more with the music and sound effects but it was the last thing I did and I ran out of time for it so I'm grateful to hear that what's there is working.
Happy to take you in team fire too. Team air can get exploded.
The premise is really unique. The character and environment designs are very polished. I like that you are thrown into combat and you get to spend time figuring out what spell combinations to use. I didn't feel overwhelmed by it at all. I do think that it's a little difficult to cast spells and sometimes I didn't feel incentivized to change spells. Overall, cool idea!
Sorry for not replying to everyone but I've been making sure to play all your games too. They're great!
The combinations and states are really interesting! If you can make the casting a bit more fluid so you can throw out combos quickly, that would be amazing. Also, love the sprites.
It was originally just me making all the sprites and I don't really consider myself an artist. When it was becoming obvious I was running out of time I contacted Terrain, who I'm working with on another project, and he got the entire wizard animated in 2 days (50 frames!) plus effects. We both really appreciate the comments!
I appreciated a lot that the spells interacted with each other. It lead to some pretty cool effects and kept me interested in seeing all the interactions. I also quite liked the sprites and wizard theme. Very cool game!
Cool concept! It was fun figuring out all the combos. I ended up just casting spells on myself most of the game, but I liked that you could get the audience involved!
Fun idea! It took some time for me to realise you have to aim before charging, but I like the wizard duel and the aestethic
Cool idea, I like the way it looks and plays and the number of spell combinations. It seems that the self cast is much more effective than the toss. I couldn't figure out how to deal effective damage outside of doing self cast combos near the opponent.
Yeah, didn't have much time for balancing. Glad you enjoyed it though, thanks for checking it out!