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A jam submission

Biggies Big BounceView game page

Get biggie to the golden Lilypad on top of the stage! (gamepad controller recommended)
Submitted by KoenfuPanda (@KoenfuPanda) — 4 hours, 50 minutes before the deadline
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Biggies Big Bounce's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#953.7173.717
Presentation#2283.5853.585
Theme#3872.9432.943
Originality#4362.9062.906

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The player will have more jumping power
when picking up Biggie Orbs,
as well as when they time their jump right on specific events.

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Comments

Viewing comments 20 to 1 of 39 · Previous page · First page
Submitted(+1)

Pretty fun!  I liked the lilypads where you had to time your jumps, though I'm colorblind and had a bit of a struggle telling the difference between the two types of lilypads sometimes, and the sensitivity of the camera is a bit high, but overall a fun little game!

Developer

Ye I definitely needed to make the difference bigger than just color.

Submitted(+1)

this is like the time biggy bounced and it was really big

Submitted(+1)

fun little platformer game with some nice visuals at satisfying sounds and good controlls. I do with there was a sensitivity slider though. Overall nice work!

Submitted(+1)

Rolling froggy!! cool!! good job

Submitted(+1)

oh my god the dopamine

Submitted(+1)

Fantastic platforming game. Smooth controls, great performance and a wonderful art style.
I cant believe how BIG the frog is.

10/10 would play again. 

Submitted(+1)

I usually have a lot of trouble with 3D platformers, but this was surprisingly easy to move and navigate, so even made it to last big yellow platform without too much trouble! Love the low poly style and the different sounds of the gems. Nice game!

Submitted(+2)

This is a great, satisfying little 3D platformer, I could see this being extremely fun for speedrunners

Submitted(+1)

The layers to this game are really cool. The mechanic of having your jump power increase with your score gives you the feeling of growing stronger, without the need to add other buttons or mechanics. It also means that if you fall from a high place, it's not as punishing because you can get back to where you were quickly. Then, after beating the game realizing that the real challenge is to get to the top while keeping your jump power as low as possible flips the whole game on its head and also triples the length and difficulty. It's this kind of simple yet ingenious design that really blows my mind. A full game of this would go crazy.

Developer(+1)

:`)

(+2)

Very Fun and unique twist to avoid all the gems. Enjoyed playing as biggie too! Really makes you feel like big mode.

Developer

madlad

(+1)

Okay, now this is big mode.

I like the schmovement of the game. I liek the frog.

My score: 10

Submitted(+1)

Simple but fun game, the bouce feels very smooth.
Good job!

Submitted(+1)

Okay it really makes you feel like bigmode

but really, it was a very fun, very polished game, the visual and audio art is wonderful and satisfying and jumping on the lily pad really makes it feel like a rhythm game sometimes

Submitted(+1)

This game gives me a wave of nostalgia. Movement is smooth, and the sound effects are nice to hear. I enjoyed playing!
My score: 190140

Submitted(+1)

This is amazing!! there is so much juice to this game! A simple collectathon, but bigmode style. Keep up the great work, with some updated 3d models this could be something special!! Also on the win screen why is there a "null" button?

Developer

As soon as the player reaches the end, that ending menu opens up with the final score on it. This menu originally only had "Restart".
I figured people could accidentally instantly press confirm on the "Restart" button (especially with controller) and possibly miss their chance at seeing their final score.
I thus created a second "Null" button, which is automatically first selected, so that the previous problem never occurs.
It is quite literally a button that does nothing when pressed.
It's a messy fix, but that's a game jam for ya :P.

Submitted(+1)

love the style of this game. I felt very bouncy throughout my playthrough

Submitted(+1)

That was pretty fun to play, old school n64 vibes! The only feedback I would say that the controls feel stiff, and the hitbox for picking up gems feels a little small.

Developer

Pickups do indeed deserve a bigger hitbox, I have noticed too.

Submitted(+1)

Getting old 64 game vibes very cool, if you could turn it into like a full Banjo And Kazooie like game that would be cool!

Developer

Who knows. If it gets enough traction I might find the motivation to flesh it out.
I do like my 3d platformers :)

Submitted(+1)

Love the animations and sounds

Developer

Thanks !

(1 edit) (+1)

Fun little romp, controls are smooth and I never felt disorientated on where my character was going to land, even with the large precise jumps at the end. Love the sound effects, feels great hearing the pick-up sound get gradually higher pitched as the combo increases. 

Only downsides is the controls say it recommends gamepad, but I couldn't figure out how to get that to work. Likely an issue with playing in browser though rather than as a standalone game. Similarily, unless you are playing full screen, the cursor does not get locked to your screen, making camera control a little weird. After going full screen, these camera issues went away, so no big deal.

I got 593,047 :)

Developer

impressive

Viewing comments 20 to 1 of 39 · Previous page · First page