Very cool idea. Nice work!
poltergasm
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Saw these tiles and was instantly inspired. I modified them a bit to look more NES-like and gave it a roguelike type progression. Awesome tileset! Here's the game: https://poltergasm.itch.io/minesweeper-neslike
Always been a fan of charge jump platforming, so this absolutely appeals to me. The art is really nice, and the fish puns are on point. The puns actually caught me off guard at first and gave me a chuckle. It's reallllly difficult with the rolling, but games like this are supposed to be challenging, otherwise you'd just effortlessly hop from one platform to the next without thinking. The music is good, but doesn't get in the way. It has a way of calming you after losing your progress by rolling down 3 flights of platforms.
It's ofishial, this game is fintastic.
At first I was like "Wow this is really hard", but then I noticed you can upgrade your tower, add shields, etc. This sense of progression makes for a very addicting game. The music fit very well and I appreciated the chill vibes. This is the kind of game I'd go back to play again, but probably using the native build for better performance (Thank you for including a linux build <3). Great entry!
Very cute game, and I'm all on board for the changing into different creatures to solve puzzles. Unfortunately it crashed when I attempted to restart the level in the second room. On top of that movement felt a little stiff. Like I was spamming buttons to get it to do anything which never feels very nice.
Having said that, the concept is fantastic, the art is great, music was fine. The only issues I had were purely from a technical standpoint.
(Also, why is it asking for firewall permissions on startup? O.o)
The game was actually pretty fun, but I did want to point out your broke nearly every single gameboy commandment
- Resolution was higher than 160x144
- Mouse interaction. It's okay to bind a button press to LMB or RMB, but UI navigation and moving a sprite with the mouse is a no-go.
- Smooth rotation wasn't a thing
- There were more than 4 colors on the screen
I didn't really understand the button layout either. For example, the gameboy has dpad, select, start, B and A. You have LMB and R listed on your page, but the house requires a key press of E. What do these relate to on the gameboy?
I'm not saying all this to put you down, but to help you for your next GB Jam release. Even though you broke every rule, it was still enjoyable and you did a good job.
Excellent art and music. The sound effects gave me those good brain tingles. Ya'll know the ones I'm talking about. Gameplay-wise it felt like the old text based adventure games I used to play, but with prompts and graphics, so I was sold. It really helps immerse you in the world and story. Once it gets some combat I'm coming back for sure. Nice job!
It's a shame we're limited to 5 stars. The adorable graphics and stellar sound design are worthy of more than that. I really liked how you weren't an overpowered super hero. It was a fresh take feeling like a regular person armed with nothing but a flashlight. I also liked the metrovania feel of unlocking additional abilities in order to reach places you couldn't visit before. Excellent submission!
Controls are nice and responsive, which you really want to see in a platformer with slight precision and quick reflexes required. Then there's boss fights and lots more content. You really managed to pack a lot into the game jam and I'm super impressed. Loved the boomerang mechanic, and was pleasantly surprised to see it shoot in all 4 directions. Awesome work!