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poltergasm

253
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A member registered Oct 01, 2018 · View creator page →

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Very cool idea. Nice work!

It's 1985 and you just received your pocket money, so you run to the arcade to bust out some Famulus. That's how this game made me feel, and I'm all for it. 10/10

Many thanks!

Thank you :)

Excellent assets. Just fyi it looks like the 8 is missing from the font, but no biggy. Would love some more environments (as paid extensions ofc) if you have any plans to revisit this one. Nice work as usual!

Your little critters and lore behind them are adorable. Fantastic work!

Thanks for checking it out :)

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Woah. I was just randomly scrolling through itch looking for nothing in particular when I stumbled across this page. This is an incredible soundtrack. So glad I found myself here. Nice job!

Saw these tiles and was instantly inspired. I modified them a bit to look more NES-like and gave it a roguelike type progression. Awesome tileset! Here's the game: https://poltergasm.itch.io/minesweeper-neslike

Thanks for playing! Haha, you're only supposed to flag the tiles where you think there's mines. The numbers represent how many mines are around the tile. It's a very tricky puzzle game, but really cool once you work it out

Hey this is really cool. Simple concept, but very fun. With additional stages, obstacles, etc this would make for an addictive arcade game I'd spend hours on. Conforms to 1-bit and the sound effects were satisfying. Nice one!

You're allowed to, but mostly for serious bug fixes or adding a web build. No radical changes are allowed.

I'll be honest, I'm not a fan either. I prefer games to be found and played organically. I don't like when people hold  votes hostage, ie: You vote on my game and then I'll vote on yours. Sucks the spirit out of the jam.

Yo these are awesome, thank you! I'm using them in a prototype I'm working on where you play as a frog that has mechanics similar to Jump King. I made the sound effects in jummbox, but they seem to gel really well with the music provided here.

Fantastic visuals and audio design. Typing/Word games aren't really my thing, but that's obviously not going to affect my rating. Gameplay is still solid and overall it's extremely polished. Nice one!

Always been a fan of charge jump platforming, so this absolutely appeals to me. The art is really nice, and the fish puns are on point. The puns actually caught me off guard at first and gave me a chuckle. It's reallllly difficult with the rolling, but games like this are supposed to be challenging, otherwise you'd just effortlessly hop from one platform to the next without thinking. The music is good, but doesn't get in the way. It has a way of calming you after losing your progress by rolling down 3 flights of platforms.
It's ofishial, this game is fintastic.

With a bit more originality, less IP infringing music, and more fleshed out gameplay this would be pretty good. I liked the hand drawn art style, but there just wasn't enough here to keep me captivated

I didn't think I could both hate and love something so much. Extremely polished, addictive gameplay, and an excellent insight to true 1-bit visuals. However, if I said it didn't make me go bald and age exponentially I'd be lying.

At first I was like "Wow this is really hard", but then I noticed you can upgrade your tower, add shields, etc. This sense of progression makes for a very addicting game. The music fit very well and I appreciated the chill vibes. This is the kind of game I'd go back to play again, but probably using the native build for better performance (Thank you for including a linux build <3). Great entry!

I love me some good ol' fashioned score chasers, so you got me there! Excellent retro-inspired sound design which just made things feel even more enjoyable. The 1-bit art is very nice, and I liked the choice of color palette. Not only charming, but easy on the eyes. Nice one!

same

Thanks for playing Poyo :)

This was really fun. I've never been really good  at Celeste style platformers with the jump dash mechanic, so world 3 kicked my butt. The music, while nice to listen to, didn't resemble game boy at all. Graphics fit the bill though, so great job there!

Cute game! Loved trying to beat my highest score, which sadly didn't get very high (22). Being able to choose different playable characters was a nice surprise. I'm sure I wasn't alone in picking the reaper first ;)
The music slaps too. Nice work!

The clever dithering style creates the optical illusion of seeing more than 2 colors, which is just masterful work. I really enjoyed how the collision boxes were a lot wider than the sprite - it really keeps you on your toes! Excellent submission. 10/10 

Not a lot of 1bit soul here with the purple, white and gray, but it's a pretty addictive game. I noticed if you beat it too quickly you don't get the win achievement, and the arrow just keeps scrolling back and forth forever.

Really enjoyed the gameplay. Loved the grapple mechanic! One tiny complaint would be the camera moves around way too fast and too often. I had to look away and stop staring at the screen every so often. Other than that, nice one!

It can be any 2 colors

Very cute game, and I'm all on board for the changing into different creatures to solve puzzles. Unfortunately it crashed when I attempted to restart the level in the second room. On top of that movement felt a little stiff. Like I was spamming buttons to get it to do anything which never feels very nice.
Having said that, the concept is fantastic, the art is great, music was fine. The only issues I had were purely from a technical standpoint.
(Also, why is it asking for firewall permissions on startup? O.o)

This. Is. Incredible. I mean, I don't know what else to say. It's just that good.

Pretty fun game! I've always been a fan of powerups you need to re-collect after using, so it was cool to see it being used here. The coin trails were really helpful, and taught me I could wall jump, so there's some good level design here too. Nice job!

The game was actually pretty fun, but I did want to point out your broke nearly every single gameboy commandment
- Resolution was higher than 160x144
- Mouse interaction. It's okay to bind a button press to LMB or RMB, but UI navigation and moving a sprite with the mouse is a no-go.
- Smooth rotation wasn't a thing
- There were more than 4 colors on the screen
I didn't really understand the button layout either. For example, the gameboy has dpad, select, start, B and A. You have LMB and R listed on your page, but the house requires a key press of E. What do these relate to on the gameboy?
I'm not saying all this to put you down, but to help you for your next GB Jam release. Even though you broke every rule, it was still enjoyable and you did a good job.

Excellent art and music. The sound effects gave me those good brain tingles. Ya'll know the ones I'm talking about. Gameplay-wise it felt like the old text based adventure games I used to play, but with prompts and graphics, so I was sold. It really helps immerse you in the world and story. Once it gets some combat I'm coming back for sure. Nice job!

It's a shame we're limited to 5 stars. The adorable graphics and stellar sound design are worthy of more than that. I really liked how you weren't an overpowered super hero. It was a fresh take feeling like a regular person armed with nothing but a flashlight. I also liked the metrovania feel of unlocking additional abilities in order to reach places you couldn't visit before. Excellent submission!

Nearly forgot to play the game because I was too busy vibing to the titlescreen music. Excellent implementation of a 3D shooter for the gameboy. I'm for sure coming back to this.

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Controls are nice and responsive, which you really want to see in a platformer with slight precision and quick reflexes required. Then there's boss fights and lots more content. You really managed to pack a lot into the game jam and I'm super impressed. Loved the boomerang mechanic, and was pleasantly surprised to see it shoot in all 4 directions. Awesome work!

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Thanks for playing! Yeah HyphenPixel did such a great job with the soundtrack

I really enjoyed this. Really elegant way of doing a single screen arcade-style platformer. Thanks for the game!