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lunchucks

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A member registered 11 days ago · View creator page →

Creator of

Recent community posts

this is the highest form of compliment. Thank you! 

I did not expect that last level

Almost didn't get through the tutorial cause I didn't realize that's a "Z" with that font on the game page lmao.

Now that's a buttery smooth player controller

Ha! Yeah, that's definitely what I was going for. 

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Somebody cooked in the level editor, good atmosphere. Character controller's a bit janky for some of these narrow ledges.

peak sound and visuals

And fix it we did. Those goblins never stood a chance

What's a Senna throttle trick? Is that when you dial down the throttle for a bit to turn better?

Unique mechanic and one of the cleanest artstyles I've seen yet in this jam. Tutorial stuff was implemented brilliantly

Bob the Builder type game

This is what Pokèmon would have been like if there was no pokemons

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Big up for having a mouse sensitivity setting. Nice assets, but why does the guitar have 2 bass strings on it

Cool art style. Gameplay felt very dark soulsy in that I kept dying a lot

I was actually trying to make the levels more open ended since the scoring system rewards you on based how fast you are going at all times so it'd be fun to try out different routes to try to get the best possible speed multiplier when finishing. The last level was made more as a showcase for the effects. I agree that the handling ended up being a bit too drifty

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good visual style. Powerups are funny. Controls a bit janky at times

The UI was a little hard to comprehend at first. Funny

I did it but at what cost. Those cats were definitely overworked

Good sprites. Thought the game had no sounds at first cause they are incredibly quiet

Cool concept but the first door was really hard to get. I almost gave up thinking it was bugged

Had to go back to the tutorial again to figure out how pass items, a button to skip would have been nice. Good tutorial tho. 

Love the animations and sounds

Love the little lizard dude

Yeah I ran out of time before implementing a target score system. But I posted my own scores on the screenshots so you may go ahead and try to beat those as an additional challenge. Thanks for playing!

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Nice sprites! Also scary monsters I guess

😔

Love how snappy the movement is. Great feel

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Unique mechanic. It's almost like a snake variant but not really

Ha! I finally made it. I guess the key was to hold right and down for the whole time and then click to parry. I'm a dumbass

Great! Got 882 food, I think that might be the world record

This is really unique. Game got instantly better when i realized i can zoom out on mouse wheel

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I have tried. Tried some more and was able to hit it a few times out of like 30. Seems like the window is very small or then I'm doing something wrong.

Love the mech designs. I wish the cinematics were inside the game

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Did you beat my high scores tho. Didn't have much time to make levels in the end, but I think there's replayability in trying to better your scores.

Jam number one vibes

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Great graphics! One of my favourites so far

Yeah i tried but didn't seem to work

Now this is proper golf

Great visuals and sounds! Did not understand how level 4 is supposed to work.

Good stuff. I wish there was a keybind to reset the level since you can run into situations where you're just waiting for the level to reset.