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A jam submission

A Pyre HorizonView game page

A strategy game about fire and future.
Submitted by Michael Grieshofer (@MiDev_885), bonejackal (@TELECO20XX) — 1 hour, 18 minutes before the deadline
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A Pyre Horizon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#394.2504.250
Fun#483.9693.969
Presentation#814.2814.281
Originality#1054.0004.000

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
This game spotlights burning fuel as a resource to power a city and defend against an overwhelming wildfire that threatens to burn down the whole world.

There is a thematic spin on power, as the player needs to use non-renewable energy sources. The sun has been stolen away, blocked by the monsters that keep the skies dark, ensuring our need for fire.

If you can't reach the end, no worries! But I hope you check out the ending as I explain it in this video:

https://www.twitch.tv/videos/2372466238

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+2)

Oh man this game rules. I love the RTS genre and it's pretty wild you all were able to pull this off in such a short time. Strong work!

You mentioned that you have anime influences and I really see that in the ending, a little attack on titan or evangelion? Either way it's successful in being very cool. The scale of this game is also pretty wild. This game is inspiring and makes me really want to build an RTS next!

Cheers.

Developer

i started with kind of a moodboard of stuff that i collected to show off how i wanted it to go, the premise was a reference to the ramiel episode of evangelion where they charge a gun with the entirety of japan's power to shoot a gun twice! but the visual elements at the end were sort of a mixture of majora's mask, shin godzilla, that one shot of star wars episode 8 where they shoom through the big star fleet, and some music videos i like. :3 wish i coulda gone even harder on the ending cutscene and added some more narrative elements, but i threw that last cutscene together in the last day. 😩😩 thank you so much for playing it through to the end though!!!! it means a lot

Submitted(+2)

RAHHHHHHH I LOST THE ENTIRE COMMENT I TYPED OUT DAMNIT!

SUMMARY THEN:

RTS IS NOT MY TYPICAL CUP OF TEA BUT I ENJOYED THIS, ESPECIALLY TOWARDS THE END OF MY FIRST RUN WHEN I STARTED TO ENTER A FLOW STATE.
LIKED THE MODELS, MUSIC, AND GAMEPLAY.
DIED IN MY FIRST RUN BECAUSE I JUST BARELY COULDN'T REPAIR THE CANNON IN TIME. (FRUSTRATION!!!)

SECOND RUN WAS SCUFFED, BUT I BEAT IT (YIPPEE)

A FAST FORWARD BUTTON IS NEEDED IN A GAME LIKE THIS. STARTING OVER FROM THE BEGINNING WAS PAINFUL.


Slick ending cutscene btw.


Developer(+1)

ahhh thank you so much dude!!!! i'm glad u felt something from this

yea we'll probably drop a post-jam patch! i wanna make the ending cutscene even cooler too!!!!

Submitted

I'll definitely check it out then!

Submitted(+2)

I'm a sucker for an rts, very satisfying when you start seeing your resources exponentially tick up. I do think the start feels really slow, and it could be beneficial to have some sort of time speed up of some sort to help with the idling you do. I like the building and balancing with the resources, a nice readable art style, it's pulled together pretty well. Great job!

Developer (1 edit) (+1)

yeah, it'd be nice 😩ten day jam goldshots!!!!!! but ty :]

Submitted(+2)

Increcible RTS tbh. I usually get bored by these types of games but this game had that perfect simplicity-complexity ratio that kept me hooked. I was honestly having a lot of fun trying to min-max my city planning and mining and power usage and stuff but the narrative events at the end were super cool. I thought it made for a satisfying conclusion that you have time to prepare for the final event and had a great payoff most games in this genre for game jams don't really have. The aesthetic reminded me of some other lowpoly horror like iron lung which i love. Final cutscene so well done too

Developer

thank you!!!!! mike was tuning the gameplay balance all the way to the end! and yeah, if there's anything i really personally want to make sure of, it's that the games i create have a narrative through-line that ends in a satisfying, memorable way.

Submitted(+3)

RTS is a hard genre to create in such a small amount of time like this but this was done very well.  I was not able to make it to the end myself but holy is that an awesome ending sequence!

Developer

yeah everyone thought we were insane, including us lol. worked ourselves to the brink. :'3 thanks so much! i'm glad it was a memorable experience for u.

Submitted(+2)

This was a pretty cool rts to play through! I loved the vibes of the game, and I thought that the ending cutscene was really sick! Good job!

Developer(+1)

thanks so much! the whole thing was high intensity for our team. feels weird to compartmentalize our work, but as the creative director i'm glad i could wrap up mike's game systems with something memorable.

Submitted(+2)

This was a great introduction to RTS for me. I love everything about this game: the gameplay, the graphics, and the music. The progression of my city sort of gave me a FF7 vibe. Looking forward to seeing yall expand on this!

Developer

hehe, less expansion and more that i'd like to just polish up some aspects. i think it's great where it is, but i'd love to just apply a lil more lacquer. but thanks so much! we were aiming initially for something kinda PS1-like.

Submitted(+2)

I don't play any rts games but the tutorial did a great job of walking me through the gameplay. Good job guys!

Developer

yeah lmao, a lot of the concepts in it were foreign to me when i first tried it out. my jam partner twanglingblimp did a pretty good job at explaining the basics. always be recruiting 😤

Viewing comments 28 to 21 of 28 · Next page · Last page