ooh I love the idea of being the figurehead for an apocalyptic theocracy, very cool and creative concept for a game, love the worldbuilding too! I think getting cards takes quite a bit too long, and I also don't really get how to actually receive more after 2. I assumed you got one for each vigil cycle but then I didn't get a third? idk. Assuming I didn't mess up and stopped getting them, 12 seems like overkill as well, I think 5 may have been better for pacing. Also I found the click-to-move feature (which I have a feel was left in because it was that way by default) has a much higher (and imo better) walking speed, arrow key movement feels slow. Other than those quirks I think this is really cool, great job!
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Parish Zero D Zero Two's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #183 | 3.651 | 4.000 |
Originality | #332 | 3.286 | 3.600 |
Presentation | #349 | 3.104 | 3.400 |
Fun | #477 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
In PZDZ2, power comes in the form of your player's vocation as the parish's overseer', as well as the influence they hold in deciding the fates of those that live in their community.
As the sole provider and distributor of the parish's power supply, you must judge and manage the distribution of power between the parish's residents and infrastructure.
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