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How does your game represent "Power"?
The idea was to play with the concept of "Power" in a number of ways, Power through numbers in the growth of your fellas, Power through authority by having "Fun-Police" trying to quell the Boogie-Fever, and Power through leadership, with the player needing to guide their fellas safely to the end. Not super on-the-nose, but we're happy with how things shaped up!
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Comments
Going to steal these moves for the club
Very fun, I liked how colourful the little dudes were
Great concept and visuals
I love isometric games, i will add it in my collection :3