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How does your game represent "Power"?
The player, controling a brain attached to a robot, uses his brainpower to restore power to a cloning device.
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Comments
Really cool! Love the player character, very unique design. The chess puzzle was a little confusing but I think I understood (seeing how I was able to best my opponent and power the cloning machine). Here's hoping our little buddy will use the cloning machine for non-nefarious purposes!
Really appreciate your player model!
fun little demo, the puzzle was good and the main character looked great. nice work
Fun puzzle-platformer with nice visuals! I was a little disappointed it was so short. Great game nonetheless.
Really like the character models! The main puzzle was a little too abstract though. I do like how you set up the panels with red lights as being bad to step on prior to reaching the grid puzzle, but that gets contradicted with stepping onto the grid for the first time. I'd maybe have an additional light color for representing panels you can step on but don't progress the puzzle to add a bit of clarity as well as something to help teach that your goal is to reach the green panels.
Thank you <3
You are right I should have done it with 3 colors, that would have made it a lot more clear.
would've been nice to have a little shadow directly below the player, makes it alot easier to judge jumping in 3d
That's a good suggestion, maybe I'll implement this the next time i'm making a 3D platformer, thanks <3
would've been nice to have a little shadow directly below the player, makes it alot easier to judge jumping in 3d
I have no idea what I'm doing, but I think I won? The style was cool though, but the music bopped hard :D
Thank you for playing the game and leaving feedback <3
I think it isn't quite clear in the game, but to reach the ending you have to collect the battery from the fallen robot and then follow the red cable, take the moving platform and return it to the cloning machine. You basically beat the game tho.