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How does your game represent "Power"?
Our hero must claim victory over the garbage filled city by utilizing his powerful strength and quick reflexes, completing challenging Quick Time Events to lift the various pieces of trash lying around.
At the center of our adventure, the powerful... yet unstable Dimensional Incinerator.
With great power comes great responsibility.
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Comments
Felt very polished, I also think the zoom out when you're talking to the jumping guy is pretty. I really like the mass of paper buildings in that shot. Platforming was also satisfying, I liked the lil bigmode frog. Got a lot done in the time limit!
Very fun and super stylish!
Gooooood job!
The sound is also very cool
Fun, wacky game! The quick-time event gameplay ties really well with the wacky-doodle camera, art style and bop music! Minor nitpick, but I found that the "Enter" key being one of the quick-time inputs threw off the otherwise great flow of the game as I had to move my hand off the mouse. Had some issues throwing the garbage into the incinerator, but otherwise this was a whole acid vibe