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A jam submission

Anemia AmpereView game page

Where's the humanity?
Submitted by Lofty Era, LE Lilith Lambs (@LE_lilithlambs), Cheez — 9 minutes, 43 seconds before the deadline
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Anemia Ampere's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#394.3584.358
Fun#773.8063.806
Presentation#1144.1344.134
Theme#1493.7463.746

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
While traversing through the old unit, you need to establish electrical power through many different ways to advance! The magical power at the end of the unit is a good motivator for the main characters as well! (we also recommend visiting our store page for warnings about softlocks :>)

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Comments

Viewing comments 65 to 61 of 65 · Next page · Last page
Submitted(+2)

Awesome !! Designs are incredible !!

Submitted(+2)

Love the 3d Models and general art/story for this game! Very fleshed out for just over a week of dev! I like the tutorialization aspect of unlocking new characters over time :) 

Submitted(+2)

So cute! I love the designs so much! I had a lot of fun with the puzzles. 

Submitted(+2)
This is so cool! I love the characters and writing, the worldbuilding, and 5th console generation low-poly energy to it. Very impressive for a jam of this length, super cool! I did get stuck on solving the last generator though, I tried everything I could and this seemed like the best solution to me but it wouldn't work.
Developer


Here's the correct solution for it! :))

Submitted(+1)

Thanks! I will try it again

Submitted(+1)

Alright just finished it. Wow that was so much content!! You guys really outdid yourselves. The power really was the friends we made along the way <3

Submitted(+2)

What a treat! Dialogue heavy can be a little rough on me, but you guys did a great job giving the characters their personality and foreshadowing their roles within the party through the dialogue that was given. Most of the dialogue was short and sweet enough that it didn't feel like I was dealing with something all that heavy, but even then, being able to write this much while juggling the level design, puzzle design, establishing mechanics (especially the control of 4 characters thing) and get the sounds to match the vibe is awesome and you guys pulled it off.

I think the main thing is that the atmosphere and the story didn't fully sync up, there was a point where I was expecting it to turn into a full on horror game and it never did even with some spooky undertones to everything that was going on. But, there's already so much work done to it up to now that I can only imagine how well things would mesh together and how cohesive the overarching game could become if you guys had more time to work on it.

The puzzles were fun, it felt like picking up a variety puzzle book from the store (this is a compliment i promise) and the difficulty progression was smooth and seamless. I love that even though Pip didn't have a "power", he was the only one who was handy. Whether he thinks its a super power or not, being a plumber, electrician, and mechanical engineer all at once is 100% a super power and that rocks for him. There were cute little things here and there with the characters and their relationships with their own abilities that I also appreciated.

Most of the issues I ran into gameplay-wise you're all already aware of and highlighted in your store page, so I don't have to go over any of that. I do wish I had the option to sprint with the characters, since backtracking once I completed a section could get a little tedious. 

Overall VERY good job in the time frame we had. I look forward to future projects from you guys and I hope this one gets to see a little tlc post jam. These are some characters that'll be fun to follow in time.

Submitted(+1)

Also have to put it out there that the second I got control of Roy and that guy had a gun I was keeping him up front because I was FULLY prepared for some shit to go down haha

Developer(+1)

im glad that you enjoyed your experience!! we're hoping with the full version of the game we could include all of the stuff we cut, and maybe rewrite some of the story! Roy initially had more puzzles to him, but those were ultimately cut due to the deadline :(( your words are massively appreciated and we'll hold them very close to our hearts... also, did you have a favorite character in mind?

Submitted(+1)

The deadline is always the killer haha. Thankfully we've got all the time in the world after the jam :)

Pip was probably my favorite if I had to pick, but Fluff's ability really drew me in. I think the potential between Fluff and Roy's powers specifically can lead to a lot of very interesting puzzles down the line and while it's a shame you couldn't work more on Roy's puzzles before the submission deadline, I like having the anticipation of what could be in the future

Viewing comments 65 to 61 of 65 · Next page · Last page