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Blazing Duel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #43 | 4.308 | 4.308 |
OVERALL | #125 | 3.777 | 3.777 |
SOUNDS | #126 | 3.469 | 3.469 |
DESIGN | #152 | 3.554 | 3.554 |
INNOVATION | #204 | 3.385 | 3.385 |
THEME | #289 | 3.277 | 3.277 |
MUSIC | #600 | 2.154 | 2.154 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I Love it, really good game play! Simple but really effective graphics and strong colour palette, you did wonderful job!
Great great work. It looks amazing and the mechanics are very cool. I found the battle interactions a bit confusing, not sure if it has to do with telegraphing on the part of the enemy or visibility of the actions or state (parrying, stunned) of the player's character, so I found it a bit unforgiving in this regard. Very cool game to explore further for sure.
Wow, took me a while but I finally beat it. The only thing that I thought was unnecessarily frustrating was not being able to parry in air. And it is hard to tell if my right click resulted in me parrying because usually the enemy was close enough to me that I couldn't see the sword that well. But the game looks and feels amazing and beating it was very very satisfying. Great job on all the particles and post processing, and the level looks great too. Excellent entry!!
Thanks! I see why not being able to parry in air could be frustrating, especially during platforming sequences. I'll keep that in mind for my next games!
Difficult, but nice art
It's very hard
And art is awesome!
Too hard for me :(, but such an awesome art!!
Tbh, loved this amount of bloom and your choice of colors, it's just fantastic.
Also, I would be very happy if you played my game too :3
couldnt get past the boss. The platforming was pretty cool. there were a lot of lights and bloom it seemed, made it hard to see at some parts. Felt good to play controls side. Good job dude man
Thanks! I'll most likely reduce the bloom intensity in my future games
Very pretty and well made, but the controls are a problem for me.
Dude! I love this! Such a pretty and fun game! The only issue I came across was the blocking. I would block, and just get pushed back by the enemy. Otherwise amazing!
Thanks! After parrying an enemy attack, you return to idle state. In order to parry a few attacks in the row, you have to block after every attack. Unless the blocking animation shows but nothing happens when getting hit, then it must be some sort of bug...
Very cool game, loved the boss and the parry mechanic, maybe it was a little too hard for a jam game, it took me a while to beat the boss, but overall it's a great game
Good game, i like the visuals but the gameplay loop is kind of confusing... maybe im just missing something...
I was a day behind the schedule and kinda rushed the tutorial. I made a bit more detailed guide on the game page to clear things up.
The movement is great, the visuals are solid too. The only problem is the enemy design , it is very difficult and unclear what you have to do, the enemy defends all types of attacks, it is simply impossible and frustrating.
I see what you mean. I agree I went a bit too far with the difficuty. I wrote a guide on the game page hoping it'd help, but now I see i just should've made the game easier. Thanks for the feedback, lesson learnt!
Love the visuals!
game is so hard :(
Soo cool! The visuals are very shiny and the animations are fitting
Tough, but fun. The graphics are amazing. I would be very happy if you play my game.
cool game, but for some reason the browser build kept crashing for some reason, apart from that the gameplay is really hard but rewards you for mastering it, and the art style reminded me of Dead Cells, good job.
Sweet game! I liked!
Love the use of lights, the combat is really challenging but still fun :)
Damn, The Pixel Art Is Really Good, i loved it :D