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Hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #30 | 4.029 | 4.029 |
SOUNDS | #257 | 3.147 | 3.147 |
MUSIC | #304 | 3.118 | 3.118 |
OVERALL | #309 | 3.353 | 3.353 |
DESIGN | #313 | 3.206 | 3.206 |
THEME | #384 | 3.059 | 3.059 |
VISUALS | #516 | 2.971 | 2.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh wow, what an incredible experience! You've really performed well here to create something this incredible in only a week! Massive kudos to you, my friend, keep it up! Wouldn't be surprised if this won the jam! :D
really? lol, i wanted to experiment with voice controls, it took me 2 full days to somewhat polish the player movement to feel kinda ok, after that the rest of the game was pretty straightforward, thanks really for the kind word
I like the gameplay. It's great to move with your voice. I like the graphics too.
thanks for the feedback i made the game as an experiment i didn' make the game that i wanted , but at least a decent prototype, i will check your game in a bit, im going in post order
ahaha that was the idea , to make as much people as possible go OOOOOOUUUU , anyway, thanks for the feedback man! i glad that you adn your wife enjoyed it.
as i wrote in another reply, the original idea was to have more movement directions, real levels lol , and a story but at least i managed to pull an ok prototype, i will come back to this later, don't know when because i was making a game before the jam , but maybe when i finish that, the moving in the darkness stuff has given me troubles , that, and the waiting time to go around the tower are the two things that must be fixed before i begin to make levels or designing a more decent game.
Amazing! I like the movement feature where u have to move the player up with your voice.
glad you like it, it was very hard to polish that movement (not that is really polished lol , but at least playable) i made the game as an experiment, maybe i will make this a full game with a proper story and dialogs and all the stuff, but first i want to improve the overall experience
nice! :D alas, thanks for playing m ine! ;D
You said yourself, this is a prototype for controlling a value with audio input. I wouldn't consider this as a game. But good job on the atmospheric levels. Consider building upon it with new stuff. I would recommend checking some articles on how to runtime analyze AudioSpectrum, so that your environment moves with your background movement.
Here is an article if you like to check it out : https://medium.com/giant-scam/algorithmic-beat-mapping-in-unity-real-time-audio-...
I don't like anonymouse voting here is my rating!
Keep up the good work.
how did you do to show the ratings that you give?? i like to activate that option so people can see what i rated about their games...
replying to the game, yeah , i give it some basic objectives to disguise it a little hahah...the idea was to have up, down forward an rotate elements, but i couldn't get the audio input right, the frequencies got overlapped...i will come back to this idea some day, i really liked the concept, but no so much the exectuion. the original idea was to put real levels, but i got sidetracked with life stuff and i opted for the procedurally generated one (more easy and fast to code lol)
thanks for the article, i will read it to see what i can learn from it, it is almost what i did to capture the audio for the player movement, i get the 22k range, and then i made 8 audio bands and added a buffer to each one, so the frequencies don't rise and fall so fast, i even normalized the audio bands and put them in a 0-1 range , but that wasn't smooth to control the player, so i dropped that idea, thanks for the feedback!!!
I haven't done any projects that include super detailed audio analysis so I don't have the exact knowledge. I used the same technique for a flappy bird game, but you were jumping by clapping to microphone :)
One another idea that could be useful is implementing a rhythm system. I am pretty sure you can develop a metronome for your game. And having that might help with timing your audio inputs in a way. Or it might give you some other ideas for the game.
I tried developing one in this game, it is not done but maybe you can understand what I mean by a metronome.
(https://ahmetahaydemir.itch.io/magecore)
Be sure to update your game on itch if you ever find the chance, I would love to see it!
i had thought about a rhythm mechanic for a game , but i didn't want to go that way with this game, i didn' think about the metronome, that is a great idea, maybe that could work , like limit the audio input for a specific band by a really small time value, that way maybe the sounds don't overlap themselves.... i don't know i have to experiment with that, but sounds like a very possible solution , thanks for the idea!!!
Hi - Really liked your game, was quite mysterious and the control was really fun!
thank you , mi idea was to experiment, and to see how many people can i make to say OOOOOOOOO with this game
pretty fun!
Really cool Idea, unfortunatly its very dark. I really like that you controle the character with your voice, would be even cooler if you could do diffrent sounds to move in diffrent directions. I only got one key, because it was a bit too long for me to wait for the platforms to come and then wait till they turn around to the position of a key.
yeah , i know about the platforms issue, the louder the sound , the more the light grows within the player...
with respect to the movement, originally the game was meant to have up, down, forward and rotation to move the character, but the thing is that i couldn't make the audio spectrum sparse enough to capture that movement range, without overlapping frequencies (that is, if you make the sound to go up, part of that sound overlapped with the rotation and the move forward sounds, so it was a mess, maybe with more time i can come up with a solution for that...thanks for the feedback!!