Nice game!
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Maze of the Neglected Triangle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #119 | 3.719 | 3.719 |
SOUNDS | #266 | 3.123 | 3.123 |
DESIGN | #287 | 3.263 | 3.263 |
OVERALL | #317 | 3.333 | 3.333 |
MUSIC | #401 | 2.807 | 2.807 |
INNOVATION | #415 | 2.912 | 2.912 |
VISUALS | #590 | 2.702 | 2.702 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great Game! I also did a video review of it!
1:34:30 Maze of the Neglected Triangle
I really liked this game. It was fun and using hp to shoot was fun and interesting.
However, I'm not exactly seeing where the "less is more" is in this game. You don't gain anything from having less health or less of anything. Additionally, charging up the attack didn't seem very worthwhile. It was mostly just a slower way of attack. It costed the same amount of health and took a similar amount of time to charge it. If it were noticeably more damage efficient, health efficient, and/or time efficient, I would make more use of it.
Otherwise, the gameplay is really solid and the game is well polished. The visuals were pretty bare bones but the game was very clear and communicated itself really well.
The boss fight was pretty cool. You're able to progress it as quickly as you want.
I really enjoyed this. Great job!
Nice game! The art style and mechanics are great!
Fun game I really like it
Great game! Could use a bit of polish like damage indicators and screen shake, but it's very fun regardless! I'd appreciate it if you'd rate my game as well!
Good game though I wish there would be a visual indicator that the enemy took damage.
Wow! Surprisingly! That was really really fun! I mean you nailed the gameplay. I would say you nailed what actually makes a game good so 85% of the work in making this a 5/5 game is done. I understand the limitations but I would say, if you make a game with shapes again, Just use some bloom. You have particle effects but if you combine that with bloom too, you get an amazing game that looks amazing too. Music needs work but even I spent hours and hours on music and couldn't do much. I understand it's really difficult to nail the music but really, there are just the nitpicks. You did an amazing job. It was a fun game with a brilliant boss fight! Thanks for this game! Had an amazing time!
Nice game and I presume it's your first game, so congratulation.
+ Controls are responsive and feels good.
+ Mechanic of loosing health each time you shoot is clever and force you to be efficient
+ You did it !
- Music is not very pleasant to me
- Not enough polish
- Bug with the door lock me outside of the room :(
Well done.
I like your game! I went for the 'shoot and you loose health mechanic ' too. I enjoyed the screen shake and the quick flash of particles when a triangle was destroyed. I also appreciate the controls on the back of the tutorial page. I thought the game played well and was fun.
If you wanted to improve, I suggest making the power shot go through enemies, I think that would help it feel even more satisfying and encourage the player to line up cook collateral kills. I also think the triangles that shoot should have some form of indicator that they are going to shoot to make it easier to dodge.
Overall a really fun experience! Check out my game if you get the chance!
It's really fun, but I think it would be much more engaging with a little more polish, like maybe some more screenshake and particle effects and that sort of thing. I really like the base mechanics and gameplay though!
Nice game!
The art style and mechanics are great!
The music was too loud, it was kind of annoying over time.
Overall good job!
Wow, it is quite nice. Despite the simplistic graphics, it is quite enjoyable. I love, that I can go back to previous rooms and I really like, that in the first room, there are only these target dummies, which teach me the basics.
There are some UX improvements, that would be great, for example, when I'm charging up my attack I don't want to look far away to see what my charge level is. It would be great if it was visible on the player and it started indicating immediately, that I'm charging, when I hold the button down. When I first started charging I thought that it didn't work, until the blue bar appeared.
Nice job with the game though :)
Hey,
A very simple game with a very simple goal, Simplicity is beauty in the world of minimalistic and you did it!!!
I have to agree with Nature Studioz down there tho. but still congrats on submitting your game!!!
Cheers!!!
Overall nice game. I really like shooters and the simplistic graphics.
When I got to the boss level I didn't know how to beat him so I was just shooting enemies
he was spawning. I saw the hp bar but didn't see it drop.
Just a tip for the music, the beat was nice but you should put more different instruments into
the mix. As a tip from me (not a musician at all) you could work with a bit slower beats per minute (bpm) I think you used the basic (for bosca ceoil which I also use :D ) 120bpm. I suggest going
lower than 90 and picking one of these (40 - slow could be used for calm games
, 80 - decent for most games, 90 to 100 agressive requires lots of work )
and also make the song longer even if it's just a loop. Unity has this problem that it loops
the song not smoothly so you can hear the cut out sound at the end. To make it
not so noticeable make the songs longer.
Overall nice work!
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