That was neat and really well done against the theme of the game jam : )
Play game
Maze of the Neglected Triangle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #119 | 3.719 | 3.719 |
SOUNDS | #266 | 3.123 | 3.123 |
DESIGN | #287 | 3.263 | 3.263 |
OVERALL | #317 | 3.333 | 3.333 |
MUSIC | #401 | 2.807 | 2.807 |
INNOVATION | #415 | 2.912 | 2.912 |
VISUALS | #590 | 2.702 | 2.702 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
great, little game! liked the boss at the end but a little bit less health would make it not feel so long even though it really isn't that tough. I music in my opinion was fine but gets kind-of annoying after awhile. But overall, Great Job!!!
Hi, Your game is pretty juicy as for game jam game! It is really good when player can feel the weight of a shoot. But I think there could be some button dedicated to canceling the charge, and yellow points in the boss area tends to land to close to the boss itself making collecting them a bit risky.
Overall it is a solid game!
Fun game! Very fast paced and exciting. The blue hexagon boss had way too much health though. Considering he wasn't even that though made the fight feel way too long. Aside from that though, it was pretty fun!
Hey!
Nice game! It shows that even with simple shapes one can deliver a high octane experience which is fun!
Great job! (Wished that I managed to implement the faster controls you had in my game)
Fast paced game, the music really fits the theme and the mechanic of shooting your health away makes it exciting. Only thing that might've helped make it look more vibrant would've been some post processing. But that's just a matter of taste I guess!
Cool game!A rt is pretty good! But it kinda became tough at the beginning itself, and took sometime to realise what happens when you shoot at those circles in the tutorial level! Also adding a cross hair like thing to know the direction in which the player is facing could be better! Great game otherwise!
Thanks for playing, I'm glad you liked it.
We also did have a crosshair in the actual build but in the WebGL version, it doesn't seem to be showing up, and publishing the game as a Unity game only allows it to be downloaded and not played in a browser which is a problem.
This is our first game jam so I'm sure it will go better next time, thank you for the suggestion! :)
Really cool game! I love the simple geometry art style, though I think some indication of where the top of the triangle is would be nice. The gameplay is awesome, fast pace and very satisfying! I'd love to see some kind of checkpoint in each room so you don't have to restart from beginning.
But overall, very fun game! Awesome job!
Nice work! though it would've been a bit easier to play if things were slowed down a lil.
Cool game...but I completely disapeared on the second screen for some reason lol... It worked fine on the second try though =)
Fun little game! Really enjoyed the simple shapes and overall art style. I do wish the charge up attack was a bit faster to match the game's fast-paced gameplay. Maybe it was just the rush of things chasing me, but it felt like I was holding the charge button forever, haha. Other than that, great work!
Would appreciate you checking out my game too!
Cool little game. The music never got repetitive, and I had fun shooting the enemies. I completed it in 2min and 29s!
Short, fun game! It was interesting have to balance spamming the mouse while watching my health to make sure I didn't shoot one bullet too many. Nice work!
Pretty fun, but wish it had saved between rooms, as it was a bit of a slog to reach the boss.
I liked the vector style visuals, but the shots are really nicely done! You should include those in the screenshots! I would also like the triangle to be more "pointy" so I can immediately see which way I'm facing. I liked the boss fight where you need to shot the circles to get more energy but this spawns more enemies, although at first I didn't realise that I should shoot the hexagon :)
Pretty dang awesome, though I feel like not many will play due to the boring-looking menu screenshot you've posted. Gameplay feels good, and the tradeoff of losing health vs killing enemies is a creative one that makes for some interesting gameplay moments!
I will note, there's a huge difficulty spike when you get to the boss: the game could use some levels to pad out the difficulty curve, or perhaps if that's not possible then the boss needs to be made easier.
Reminds me a lot of THOTH, this one. Great game! This is the best rating I've given to a game so far.
Thank you for the response and the rating, very appreciated :)
Good thing I changed the screenshot because I agree that it looked too boring to catch people's attention.
I saw the difficulty spike as well and it actually kind of made it fun compared to if it was too easy.
But yeah, we should add more levels to get the player used to the spike.
THOTH looks very fun, it does remind me of that game a bit.
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