Beautiful art and really smooth controls aswell. Felt really good to just run around.
Was confused for some time though, because i couldn't figure out how to craft or use any of the machines near the house:)
Criteria | Rank | Score* | Raw Score |
VISUALS | #9 | 4.583 | 4.583 |
DESIGN | #71 | 3.861 | 3.861 |
MUSIC | #119 | 3.639 | 3.639 |
OVERALL | #122 | 3.778 | 3.778 |
SOUNDS | #138 | 3.444 | 3.444 |
INNOVATION | #322 | 3.111 | 3.111 |
THEME | #606 | 2.556 | 2.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Beautiful art and really smooth controls aswell. Felt really good to just run around.
Was confused for some time though, because i couldn't figure out how to craft or use any of the machines near the house:)
Thank you, I really spent most of my time just trying to make everything look pretty and cute. Also just making sure that controlling the character is lively and responsive.
Sorry about the crafting though, it's not yet in the game. I just ran out of precious time, and would mean trouble for me if I tried to add it in the last minute, so had to press that submit button to avoid regret. ๐
Such a pretty game! the water gives me wind weaker nostalgia, and it feels like the makings of another great farming/sim kinda game. Who wouldn't wanna play Stardew Valley with Pugs?
Awesome work, feel free to check out my submission too if you have the time :)
A very complete concept for a game jam, it looks very nice and the camera has a lot of work. However, I'm not sure how it fits the theme to be honest, maybe I'm missing something. Cheers!
Honestly it was hard for me to fit in the theme because when I join game jams I usually already have an idea for my next title. So the idea I had in mind was to farm stuff and the hero must be a pug (dedicated to my son/dog who loves coconut oil), and then it hit me, a coconut tree!
So from that one resource, all of its parts are usable, which can be interpreted as "less is more". ๐
This game looks gorgeous, loved every thing about it, I would suggest some building mechanic like the one in animal crossing for future development. A fantastic entry in this jam, and one of the few games i can say that i would pay for it.
Keep it up!!!
Thanks for the great compliment! I've been wanting to create a farming/sim game of my own and this game jam really helped push it forward.
And yes, the building/crafting mechanic will be in the future update. ๐
Again, thank you for taking interest in it ๐
My pug would love to take your money! Seriously, he likes $1 bills and puts them in a coin bank. ๐
First of all, great camera work. I never felt like the camera was in the way or obscured anything important, which is the case with many commercial games and I feel you deserve all the credit for this. As for the theme, I don't really get how it applies to the game. Controls were intuitive, but I would have liked to be able to hold E instead of having to wait for the prompt. That breaks up the flow IMO and makes you pay attention to something you shouldn't have to in the first place.
As others have mentioned, I have no idea how to start crafting. I gathered materials, but I couldn't interact with any machines? I'm confused on this.
All in all a fun game which has a lot of potential, but for the moment it is a bit raw. I would have liked to see the mechanics polished up more than the art. That said, while I may not be a huge fan of the terrain textures, it is a very pretty and polished game and I feel you can go far with this idea. It just needs more "game" in it.
Despite the shortcomings, you did a great job in polishing the game this much in a week!
Thanks so much for the response, I agree with your suggestions. As for the theme, the general idea I had was this one resource that would create more resources, but I can also see other ways to interpret the theme in this game, like how one pug creates a lot of things, etc...
But I do see that it feels like its theme is more is more. ๐
The game is very unfinished indeed, as I spent too much time on the art and also fixing small issues, making sure that expanding the game will be an easier task. That said, crafting didn't make it to the cut. Though, I wanted the players to have a sneak-peak with the machines, that's why I put them there.
Also, as I realized I was spending too much time on the environment, I decided to use unofficial terrain textures.
Like the sand is for the coconut meat, the mountain was for the roofing, and the grass was for items with leaf weaves. ๐
Again, thank you for your helpful feedback, I will also check out your game and share my genuine thoughts! ๐
wowwww! blown away! if you can do this in a week, what can you do in a year? well done!
I'm AMAZED that you made this in one week I'm giving everything 5 stars and the sound 4 since cutting the tree was really loud but this put a big smile on my face as I ran around as Puggo through this island
I was absolutely blown away by this game! It really reminds me a lot of animal crossing if you played as one of the villagers. I genuinely have no idea how you managed to pull such an amazing game off in such a short amount of time! Amazing game!
In truth, I have no experience of playing any Animal Crossing titles, only just seen them on video trailers and from shares from friends.
So the real inspiration for this game is Harvest Moon, which I enjoyed and finished when I was young. Just switching it up with build mechanics and simplified harvesting.
As for the time, I spent the first days just creating the art assets and didn't really bother creating a prototype. For the character, it doesn't use complicated rig controls, just simple skeleton and IK for the legs were enough. I'm also a proud user of Playmaker (a visual scripting tool), making it fast, fun and less messy to program the game. Plus, I wake up early and sleep late so I could be more productive.
So I believe those helped me in making all this possible within the time-frame.
Thanks so much for checking out the game, I will also look into your game. ๐ ๐
That was GORGEOUS. wow. I'm stunned. Great job. I had a blast but I honestly wasn't sure how I was supposed to start crafting.... Is that a feature that you planned on adding or did I just miss it?
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