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You Are Not The Player's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #12 | 4.176 | 4.176 |
Relevance to the Theme | #22 | 4.176 | 4.176 |
Overall | #47 | 3.282 | 3.282 |
Gameplay | #75 | 2.647 | 2.647 |
Immersion | #84 | 2.588 | 2.588 |
Presentation | #86 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
I Did Most Of The Coding Part
My Friend Made Most Of The Assets
We DID NOT MAKE THE MUSIC PART AT ALL
External Credits
Music N/A:
https://www.fesliyanstudios.com/royalty-free-music/downloads-c/8-bit-music/6
Player Model & Animations N/A:
https://jesse-m.itch.io/jungle-pack
Platformer Template N/A:
https://github.com/GDQuest/godot-beginner-2d-platformer
How did you/your team interpret the theme?
We interpreted The theme As You Don't Play As The Main Character And We Took It a Step Further You Don't Play As a Character At All
How was your/your team's experience in this jam?
Epic Just Epic Me And My Friend Had Something To DO during Summer Break
Content Warnings
N/A
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Comments
rated your game it is a strange idea but nice
The concept is interesting, but generetion was a bit undone at super hard. Also, on one moment game just stucked like this.
I know Id love to Fix It But Im Working on A Major Project right now and as far as i can tell it something with the player gliching into the ground the short story i need to make my code effcent and if you'l download the sorce code you can see i'm not good at doing my job
This is a good idea. I wish you made platforms a little bigger. On this condition really hard to play. Art design and sfx are good. And fun to play.
The game have an interesting concept, but it's really hard, like the others said, the platforms we put are too small, and I understand it's faster to build some random generation traps like this, but some times, it just not work very well.
I think it need a little bit of works to correct those little issues, and the game will become super fun, because you have a really good idea!
This game is... weird. I love the concept and it fits the theme really well, and the presentation is pretty good, but the main mechanic isn't implemented that well. It's honestly ridiculously easy on any difficulty but Super Hard, and Super Hard is just straight up impossible.
It comes down to at least three things. First is the random generation. It's not at all a good fit for this style of game. Most of the time it throws spikes far away from the player, making it too easy to avoid, whereas other times it puts them in the middle of the jump, making it impossible. Super Hard just spams spikes everywhere, making the different platform irrelevant.
Secondly is the player AI. It's too simple, I feel. I was able to beat basically every level by placing my mouse where he'll land after the jump and then just getting the timing for placing platforms right. He needs to try and go for the coins, or avoid spikes.
Thirdly is the platforms themselves. Placing down one tiny platform every time you click is very limiting. I'd really suggest allowing you to at least drag-click to place more platforms, or something.
Overall, there's a core of a good game here, it just needs a lot of polish.
The last time I was that outrageous playing game was Sekiro 😄
It's an excellent concept. Easy to understand what I need to do but hard to execute. I didn't make it to finish even after switching to "easy."
Yet I played multiple times before realizing I'm super bad at this game.
The art is good! The game concept is also good! But it's kinda hard... sometimes the game also just freezes. It's cool that you made the levels randomly generate and that you made an AI for the main character! Good job! It's always good to at least have a finished project, right? Well you did that! You made a good game.