Play ZombieK
Zombie Killer pc edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #341 | 1.741 | 3.333 |
CONTROLS | #358 | 1.393 | 2.667 |
FUN | #382 | 0.870 | 1.667 |
Overall | #389 | 0.928 | 1.778 |
SOUNDS / MUSIC | #392 | 0.522 | 1.000 |
USE OF THEME | #395 | 0.522 | 1.000 |
BOSS DESIGN | #395 | 0.522 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
There are a lot of bosses to face and that's what I think is about it
Did your team create the vast majority of art and music during the game jam?
Yes but not all
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
No bosses, and no exchanging.
The game looks nice enough, the spritework, animations and backgrounds were all pleasant. I was initially confused since the game controls with the arrow keys and not WASD, while the menus were operated with the mouse. The lack of any sound was definitely noticeable and made the experience very flat.
The levels were pretty flat level-design wise, and enemies were not fun to fight, since your attack range is so low with the sword and the gun is so weak as to be completely unusable. There was also not great feedback from taking hits, and I often didn't notice it. I ended up avoiding most enemies.
There were some points where the game loaded for a noticeably long time, freezing in the meantime. There were also bugs where enemies would 'vibrate' at the edges of slopes, and other animation and gameplay bugs (Death animation playing over and over on respawn, dash simply not functioning sometimes)
It goes without saying that there were no bosses and the theme of 'exchange' was not present either. It needs work, but looks nice enough that there is some potential.
Sorry, the game is currently not ready. We will present the game in the form of a special game mode for this jam. Just wait very soon, a maximum of a week from now.
Please be aware the game needs to be a boss rush as well as include the theme "exchange"
Yes, I know, sorry. We are now preparing a special game mode for the jam that we will launch before the end of the presentation
it also looks like you started production on the game a day early from the competition, this disqualifies your game from prizes.
No, I will start on Thursday now. I am preparing the tools and equipment
The game itself was started before the jam was started.
As for the theme, I recommend looking at the many definitions
OK I will made a new game but give a name for it and Can you explain the topic more?
exchange