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E/S/C: DUST, RUST AND DEATH DEMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #41 | 4.032 | 4.032 |
SOUNDS / MUSIC | #68 | 3.452 | 3.452 |
CONTROLS | #111 | 3.065 | 3.065 |
Overall | #112 | 3.134 | 3.134 |
BOSS DESIGN | #119 | 3.032 | 3.032 |
FUN | #120 | 3.000 | 3.000 |
USE OF THEME | #225 | 2.226 | 2.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Strange rouge AI that exchanges memories with our protagonist
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
The game has some cool graphics, but it lacks feedback, consistent colliders, damage, level design, and more responsive attacks, it's frustrating to take a lot of damage from simple attacks and slip up on things.
Cool graphic with naruto wibe i guess. Well done
hi, I must say right away - I really liked the music at all stages of the game. As for the gameplay: as mentioned earlier, the problem with a double jump hinders parkour quite a lot, but outside of it it is not a problem. Also, at the beginning of the game (before parkour), the last story window with text disappeared too quickly, much faster than other windows with text, which, by the way, also disappear quite quickly, especially noticeable difficulties when trying to read one of the especially large text windows somewhere in the middle of the game xd. Fight the first boss: I tried not to use the bug described here in the comments with hiding behind the robot's leg and I can say that the complexity of the boss is adequate, he is not too weak and not too strong, the ability to disable the main gun was a pleasant discovery, but I would not have guessed about such a possibility if I had not accidentally attacked He looked at her and did not see how she swayed on impact :D But the second boss is too strong, I would call myself a pretty active gamer, but his shots will give me nightmares: they take away a fifth of HP, the window between animation and shot is too small, which makes it extremely difficult to react to them, I do not know if this was intended, but this boss turned out to be stronger than me, and I had to defeat him dishonestly. His whole difficulty lies in his punches, the rest of his attacks are quite weak. To sum up: did I like the game? - Definitely! Perhaps the visual component of the environment is nondescript, but you can see how much effort was put into the design of the bosses and the main character, as well as the presence of the plot was a pleasant surprise. I'm looking forward to the continuation of this story!
Going through the platforming, I fell 15 times. I was able to kill both bosses. I passed the demo version. The music is cool. An interesting plot. The fighting style is cool. textures - I don't like 64x64 textures, but the MC looks great.
Sadly I couldn't get past the platforming section. Am I missing something? Others seem to have fought the boss. I really like the character design! Lmk if there's some tips so I could go fight the boss, thanks!
Hi, yeah so with platforming we discovered a lillte janky collision on rocks, that causing slides. Just take it slow on them and don't rush jumping from a run, it sometimes causes a double-jump to not perform. Sorry for inconvenience)
Thanks for the tip, yeah I did notice the slide, but I think I just fell short to the entry platform to what I think is the boss fight.
So what I did was R-click to uppercut, then jump forward, then 2nd jump, then dash. But I still can't reach. I will definitely try again, the boss designs in the screenshots looks really cool too! I don't wanna miss the fights hehe
Yes! I finally beat the bosses! The platforming was easy, I'm a dumdum. I just didn't see the platform on the left, color probably blended in too much to the wall. Cool fight, I was immersed in the setting as well. Good job!
Glad you make it, sorry again if it wasn't really intuitive! Thanks so much for feedback!
I love the low-res style and atmosphere of the game. Also really nice designs, characters and bosses. I think the fights need more dynamism though. It can get really repetitive. But overall awesome job!
The first boss has a spot you can hide behind to keep attacking and it cant hit you! The second boss I knocked through the scenery and never saw him again and had to quit xD
I think the combat with the second boss needs to be tightened up a bit it seems completely random if he will be staggered or not when you hit him.
Overall I liked what I saw though the graphics style and music are really good and I would like to play more :)