The game feels too hard. I would like to have tutorial levels instead of learning everything at once. Unfortunately, the jam format does not allow this. I think that the game can become very cool if it is improved after the jam. The mechanics are interesting and look impressive. Overall a good game
Play 'AX3L' 'FPS' 'DOOM'
AX3L (ULTRAKILL/DOOM alike)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #135 | 2.867 | 2.867 |
FUN | #139 | 2.933 | 2.933 |
SOUNDS / MUSIC | #173 | 2.733 | 2.733 |
Overall | #182 | 2.689 | 2.689 |
BOSS DESIGN | #200 | 2.533 | 2.533 |
CONTROLS | #212 | 2.533 | 2.533 |
ART / VISUALS | #252 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
using the enemy projectile to get Exchange Points, use that exchange points for HP or exchange the points for special shots from the weapons in your arsenal. can also exchange the points for railgun reload. AND exchanging your hp for EXC points in the shop
Did your team create the vast majority of art and music during the game jam?
Art (3d models) mostly made by me some is from the internet, Art (for VFX) is using cartoon coffee's, Music is from itch.io. all credits details in game
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
None
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