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se1end

34
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1
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A member registered Oct 04, 2021 · View creator page →

Creator of

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Amazing game. So far the only one I'll probably play after the jam. Good job.

The impact of the boss's attacks is not felt. If you add sounds and camera shake, it will turn out very well. But even without this it was fun and interesting. GJ

The shot flew higher than I fired it. In order not to die from the first boss, I had to run out of the zone in advance (Swap is on cooldown from the very beginning). The sounds of a hit are missing. If I place an illusion, the boss becomes afk in it. Overall the game turned out well, but it feels like it could have turned out much better.

You can't dodge his melee attack with a dash. I ran with my back and shot at him, if I didn’t do this, the boss would endlessly run after me. Every time I rested my back against the wall, I received damage from him.

I really liked the visuals of the game. Unfortunately, I encountered some bugs in the game. The cards didn't want to be used. And the bosses died in 1-2 hits.

Feels like there isn't enough dash. The visuals of the shots, both the effects and the gravitational field, look amazing. Overall the game was interesting.

Very cool game. It's a pity that the attack doesn't follow the music. But even without this, the feeling after the game is good.

At first I didn’t understand how to move. I just spammed the boss with attacks and beat the game that way. Because there is no need to move, the game turns into a clicker. I think if you work on the balance, you will get something very cool.

The game feels too hard. I would like to have tutorial levels instead of learning everything at once. Unfortunately, the jam format does not allow this. I think that the game can become very cool if it is improved after the jam. The mechanics are interesting and look impressive. Overall a good game

As for me, the difficulty transition during the game is too abrupt. Cool idea, effects and music.

Cool style. Nice movement. There is a bug where if you press dash while shooting, the dash won’t work, but personally it didn’t bother me. Overall a very good game.

Movement seems a little uncomfortable. I want to be able to dash during an attack. Also, if you are making a game for the keyboard only, you need to be able to navigate the menu using the keyboard. Overall the gameplay feel is good. I think something really cool could come out of this.

I liked the idea and the upgrade system. When I died, the game started from the beginning, but without the moment where the snail gives a weapon, so all that was left was to take damage and die in an endless loop.

I destroyed everyone on the sides, and then attacked him. Other enemies began to appear, and the computer began to lag.

Nice style. Cool leveling up by killing enemies. There are not enough clearer hit boxes for enemies and characters. During the battle with the first boss, my computer froze.

It’s a shame that the game isn’t finished, I feel like it might turn out something cool. I wanted to see all the locations, but the bosses’ HP bar is too big. The game's visuals are amazing

At first, I didn’t understand why I should change a strong weapon to a random one. And then I saw that it restored health. Very cool idea. Good sounds of gunshots. Good idea with the low health sound.
The music seemed overly soothing.
Really good game!

Bosses lack variety in their attack patterns. As for me, the first boss (Any boss) should not endlessly throw projectiles in different directions (Even Hush from isaac doesn’t do that). I liked the upgrade system. Everything is intuitive and interesting. It would be cool to have some kind of dodge, or a mega bomb that would destroy shots, like in the old games (This would solve the problem of the first boss). Overall the game is good, I liked it.

Very cool idea. But too little HP returns. Every time I used the shotgun to move, I lost ammo. And in the end it all came down to whether the boss would move or not. I thought the penalty for moving was too severe compared to its impact.

In the second phase, the enemy's attacks are the same, which makes the game quite boring. The combat is very good. Overall a good game!

I liked the deck swap mechanics. The bosses are interesting. Sounds are missing in some places, but overall the game is very cool

Like the samurai aesthetics that've been going on! Fights feeling really repetitive and not really fun to engage in( Try to add more original content in it, and I am assured that it would be a great game!

fun game. I was lucky to kill the last boss. I think the number of dive attacks needs to be reduced.

Cool oldschool vibes of the game and very aethentical visuals. Really dissapointed with the wainting mechanic at the end of the stage(it was really awkward to wait 3 minutes for another stage, that i already beat). 

Grapling mechanic is interesting, but need tweaking.

The boss beat me every time I tried to approach him. I thought I needed to hit him and change places with the stones, but it didn’t work. I suppose there was some way, but I still didn’t understand. The visual style is good

Bosses lack HP bar. Visual style is good.

Nice game. Сontrols feel a little uncomfortable, I can’t say why (I felt that way). It's also unpleasant to fly off the screen. The weapon swap and character upgrade mechanics are done very well.

fun game. I wanted to do a few runs with different weapons. Before we start, I'd like to see some weapons to keep the bosses out of the way. Intro 12/10

cool design, nice gameplay. Good Game

Cool style, but got boring after a few minutes. Lacks variety.

Good location and character design. good sounds and responsiveness of strikes, but for me the music does not suit the battles and setting. I would like the characters to be different in some way other than their attack.


Realy good game!

good design of bosses and locations. But since the bosses only have one attack, the gameplay suffers despite the good movement.There are not enough sounds