Cool little game with a great implementation of the exchange theme! Really like most of the weapons, the spear is most satisfying to wield. The vulnerable dash is the main thing that was ruining the fun for me and on the second and third boss not really helping to dodge their attacks.
The difficulty spike on the third arena is too much for me, so sadly I didn't finish the game, but it's good and with a little tweak in balance it would be great!
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Weapon Exchange Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #4 | 4.229 | 4.229 |
CONTROLS | #26 | 3.714 | 3.714 |
FUN | #30 | 3.686 | 3.686 |
Overall | #35 | 3.657 | 3.657 |
BOSS DESIGN | #45 | 3.543 | 3.543 |
SOUNDS / MUSIC | #90 | 3.314 | 3.314 |
ART / VISUALS | #114 | 3.457 | 3.457 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You have to exchange your weapons in the exchange box to be able to damage the boss
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Comments
After replaying 4/5 really good game, I enjoyed the mechanics in this one for the style!
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Sorry for the inconvenience if you have a chance to rate/re-rate
amazing game,core mechanic is fun and a long throw really make it quite fair for player to exchange color of weapon bosses are quite hard with no health regen between fights but that makes it more challenging
Very challenging game with a lot of attention to boss patterns and a satisfying switching mechanic that makes for a hectic fight. I'm still chewing through boss 2 but I can't wait to try and beat boss 3. :]
Wow cool game! Really nice boss design, cool concept. Thanks for making this.
First and foremost take this comment with grainsss of salt,
i like the game concept of exchange, its quite fun but i feel like the game could have some checkpoints if it were to be quite difficult like this. and i personally don't have a tool/ability to help defend myself other than the dash maybe the dash could have some iframe to it too?
for me, 2nd boss is way too fast without other ways to defend myself like a heal maybe? im not sure.
i also feel like the music could have extra spice in it i feel like its kinda monotone?
on the otherhand, game's visual cues is good. boss attacks is very visible. art is cute. controls is good
The gameplay is cool, I like the color matched weapon system. The boss is cool too, you can see when will the boss change color and prepare for that. The visual are nice, the laser attack is pretty cool. The music are nice too.
The first boss is fine, the attack is manageable. But the attack of the second boss is way too fast to react, especially the double circling red ring spawning bullets while the boss doing ground hit attack. It makes the fight more of a memorization game rather than reaction game. In facts, I only beat it because I memorized the safe spots of the double circling red ring attack. And the double battle of the third boss is just too much for me after the second boss.
But still, the overall gameplay and the control are fine, nice game!
The music and visual seemed pretty polished and the controls felt really tight. The first boss felt really well tuned but even after so many tries I could only get the second one down to around 10% at best. I think the projectiles are just a tad too fast and different boss states come after one another too quickly that it feels unfair. Besides that, the game is very enjoyable and the exchange theme is done really well though and not being forced to be near the weapon to pick it up at the cost of uptime is a well designed mini tradeoff.
The exchange theme was done really well here, I like how you baked it in so well to the game with the player constantly having to switch weapons!
What a cool and original concept! Loveeeee the pixel art too, good job :D
This is very well put together.
At first I thought the exchange mechanic was going to be cumbersome, but it was fun to use. I noped out after a few attempts of the second boss, cause.... I'm too old for this, but it definitely feels doable.
The attacks are well telegraphed. They come out a bit too fast for my taste, but seem very possible to avoid. Skill issue on my part.
The graphics are charming, but a bit inconsistent.
The audio fits the game well.
It was fun to play. Glad I could experience it!
Awesome exchange mechanic, I love the visual effect that shows the current weapon to be used, everything works perfectly. The only thing that frustrates me is going back to the first boss, if there is a checkpoint for each boss, I will definitely play everything.
Great design, exchanging weapons is very interesting
The second Boos is a bit difficult, and pay attention to the Boos color and bullets, it's a bit difficult
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