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Farblanke's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #147 | 2.818 | 2.818 |
BOSS DESIGN | #166 | 2.727 | 2.727 |
ART / VISUALS | #173 | 3.091 | 3.091 |
Overall | #202 | 2.576 | 2.576 |
SOUNDS / MUSIC | #219 | 2.455 | 2.455 |
FUN | #234 | 2.273 | 2.273 |
CONTROLS | #278 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
One of the main mechanics of the game is to exchange positions with your ally to avoid taking damage, replacing the dash ability.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Pixel art is fantastic
I really like the mechanism of exchange
The art is really good. I had a lot of fun playing this game. Good Job.
If you are interested, could you please play my game. I would really appreciate it.
Such cute pixel art! Really dig the entire visual thematic, really nicely done! :D
It took me a little while to get the hang of it, I think it should take less distance to get the right speed to do damage. But the mechanic with the teleport ability is great!
Nice style, nice idea. Nice job! <3
Yeah the attack mechanic was just too much of a tedious thing....unique but not that fun...but overall the game was well produced for what it is 3.8/5
Very cute and really good use of theme. I enjoyed it though the attack mechanic was annoying.
As been said, controls feels great but dealing damage is tedious
Lower the speed treshold needed to deal damages or make Toddo pass through enemies would make it easier
Great pixel art anyway :)
Cute art and good music, attacking though is very tedious and not fun at all, The exchange position mechanic is neat
Really fun when you get into the groove of dodging and attacking! Cute art too, I agree that the speed threshhold for damage could be reduced just to make it a bit less time consuming to attack.
Had to read comments to comprehend how to deal damage to the boss, i feel like if the speed threashold to deal damage was reduced i probably wouldn't have had this issue, even then the whole way to damage the boss is a chore it takes like 3 seconds to get an attack in and the first boss will probably take like 30 attacks to defeat, since you are disjointed from your damage source you can stay really far away from the boss and easily avoid damage, the art is cute
Adorable art style! I'm still trying to figure out how to damage the boss.
Thank you very much! To damage the boss, you basically need to put Toddo in attack mode (red), drag him to the corner of the screen, and then pull him back by throwing your mouse to the other corner of the screen; the faster he is, the more damage you will deal.
Great game! It feels super nice to control the player, and damaging the boss feels very satisfying! I didn't really see the need to use the blue mode, and there was never really a need to use the exchange mechanic as well, it also took me a bit to figure out that toddo goes faster the further away your mouse was, so in the beginning a had a lot of trouble with damaging the boss, i think that shouldve been more clear in the tutorial. But this is overall a really fun game, and i loved the music and sound effects! kinda sad that there was only one boss