The art is honestly incredible, so grungy i really liked it! Gameplay wise i had some issues buttons in the tutorial, i reloaded and it was fine, bosses were for sure on the difficult side.
very interesting a overall great game!
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #1 | 4.675 | 4.675 |
SOUNDS / MUSIC | #13 | 3.850 | 3.850 |
BOSS DESIGN | #38 | 3.600 | 3.600 |
Overall | #46 | 3.513 | 3.513 |
FUN | #110 | 3.075 | 3.075 |
USE OF THEME | #127 | 2.925 | 2.925 |
CONTROLS | #133 | 2.950 | 2.950 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
With the Demon in the subway. Change your HP for new drops.
Did your team create the vast majority of art and music during the game jam?
Yes, the art is 100% in jam Time, the audio no
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Great gameplay loop, the risk reward system kept me engage in a long time. The art is really fresh and remind me of a lot of 2000s band cover art. The amount of polish that this game has is outstanding. Great job and good luck on the jam!
For some reason I couldn’t get through the tutorial. The mapped buttons weren’t doing anything
Hey! Sorry, for some reason that happened to someone else too. We'll keep checking because we're currently not finding the issue.
In the tutorial, the enemy gives you the items to equip, so the buttons don't work. For example, once you have the shield, the button works there and you can block or return projectiles.
Cheers!! And sorry for the inconvenience.
The art is amazing and the world building is interesting.
However, the bosses felt too unforgiving. Parrying the laser attacks takes time to get used to, they can kill you extremely fast if you aren't fast enough. I feel like they could be a bit more forgiving, either like being more telegraphed, dealing less damage, or allowing you to start parrying halfway through the attack. Right now, if you miss that timing, you are pretty much dead or almost dead from a single laser attack. Still, balacing is something that can be fixed, while the art ir beautiful and idea of the game is really cool, I'd really like to see it developed further, good job!
Gonna be the 100th person to say this but the visual are absolute stunning and work so well with the concept of the game! I really liked that you included a skip dialogue button for us too lazy to read people and I thought the bosses were really tricky (in a good way) although like others have said, the parry was a little tricky to come to grips with!
All in all this is a really awesome game! Would love to see what you guys do with this in the future!
Obviously, the visuals were great. The audio was also good. The battle system was quite interesting but I think I would have enjoyed the game more if there was more of it and less of waiting. The battles were very difficult for me but maybe I was doing something wrong. It just seemed like boss attacks were too many at once.
Great entry overall!
Visualy it's fantastic, great soundesign, fonts, UI and all that's been done with the presentation are GOD TIER, but....
I dunno, the game isn't really fun to play, parry's feel awkward and design all the bosses around weak point's is kinda misleading when the tutorial boss is vulnerable everywhere, also the hook attack from the bosses not telegraphed much and near instant kill or death door state all the time. Exploration section is also counterintuitive, but i think it's just lack of time.
But it's having a great potential, and i would love to see more!
My favorite art and aesthetic I've seen so far, so well done and very polished. The game had a unique feel and the controls and gameplay meshed together well, amazing!
The art in this is incredible, super impressed you were able to build all this during the jam! In addition to the music, really makes the game come alive and feel great.
Pretty stylish game! Enjoy this post apoc theme. Music and art go nuts! I cant test bosses from the main menu as was specified tho. I was diying quite often and had to spend a lot of time finding new gear. I would like to see this project expanded, it has a lot of potential in my opinion. Great job, guys, continue in the same spirit!
Edit: im sitting in the main menu for 20 minutes now, listening to the music, fck its good!!!!!
Good little game with some really nice artwork! I think the parry needs a little work but good luck with getting funding :)
Obviously the art is incredible! The tutorial boss was very well done and was fun, once I was on the train you lost me because I had to wait soooo long to get into another fight, only to get slapped and lose all my stuff. Then I had to wait on the train again. I did enjoy the fights, I wish they were more easily accessible! Great work though all around!
Damn, what a beautiful game. The parry is a bit confusing for me, but this project is 100% exceptional. Keep producing it
Woow veruy enjoyed playing it. Art style is amazing its remind me some gorillaz wibe and parry mechanic are so good. WELL DONE!
I like the art style and gameplay, it reminds me of Iron Snout. It's confusing that the parry is in the player's center instead of where the shield hits, the bosses do a lot of damage very quickly, and you spend most of your time on the train instead of fighting, the train is supposed to be a quick lobby.
Well i like the art style and the music/sfx of ur game! The Controls aren't intuitive and rather complicated. Overall I loved the game mechanics.
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