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Scroid [Work in progress]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #361 | 2.619 | 3.429 |
CONTROLS | #376 | 2.619 | 3.429 |
ART / VISUALS | #402 | 2.837 | 3.714 |
Overall | #454 | 2.455 | 3.214 |
SOUNDS / MUSIC | #483 | 2.291 | 3.000 |
BOSS DESIGN | #508 | 2.182 | 2.857 |
FUN | #532 | 2.182 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
You can play the game just scrolling the mouse wheel, also the character jumps and hide spinning.
Did your team make the majority of the art and music during the jam?
Yes
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Comments
Hey There!
Great Game! So cute visual style! Art is 11/10! Rated! ;)
Thank you if you visit and rate mine as well!
All the best!
Art style is awesome, and I really like that, the game mechanics are nice too, I would recommend you expand this after jam, I rate the graphics on top as your unique art style is very awesome to me, if you can please rate my game too, thanks!!
I love the word Scroid.
The game is obviously quite early in development so I won't be too harsh on the gameplay, only thing I'll say is it seemed a bit unfair when I'd get an enemy that hits me when I'm crouching and an enemy I have to crouch for appear at pretty much the same time. The idea of just having the up and down scroll wheel to move is actually really cool though! Has a lot of potential with that.
The style is also really to my tastes with the GBA/SNES kind of visuals and music.
I really like the idea and graphics of the game, it's very original
My antivirus (kaspersky) is giving me a trojan warning while installing this, says it comes from butler.exe
That artsyle is gorgeous.
The mechanic is very clever as well.
I really hoped there was more of it, I see that the last version of the game is from 22 days before the deadline. Maybe you didn't have time for to develop it more, which is fine, but one boss does feel like too little content.
Great thinking with the screw mechanic! I saw it in the announcement video, but you're the first I've seen to really tie it together with some game mechanics. Burrowing and jumping felt very natural, and the enemies did a great job of emphasizing that mechanic and making it fit. Well done!
Thanks!! ^^