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A jam submission

SAWGALView game page

Submitted by Teaco — 8 hours, 2 minutes before the deadline
Rated by 37 people so far
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SAWGAL's itch.io page

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Game's Take on the Theme
The Character you control moves using circular saw as rollerblade, and can create circular saw to throw as projectile. Additionally, the main mechanic involves moving fast to charge your attack faster, which is achieved by moving around the bosses at high speed.

Did your team make the majority of the art and music during the jam?
I did all the art and music during the jam. I also used some sound effects from Pixabay as well as the 'Upheaval' font from Dafont, all are free to use.

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

The art is good and the game feels intense. Would've loved a dash mechanic tho.

Submitted

OMG I WANT TO PLAY MORE! the game feel is incredible, the art is cool and the music is fun and catchy, the only problem is that I can't play after the second boss! idk why the game crashes when i try to reach it or I was killed by them, I hope you found a fix cus i really want to finish it, is probably one of best controlling game on the whole jam!

Submitted

Its pretty fun and the controls respond very well.
The artstyle is interesting, and I think you pulled of the 2d/3d mix well which is not that easy.
Music fits very well and SFX were well applied
Really solid sub for a  solo job, kudos!
Take care :3

Submitted(+1)

Cool, or should I say, radical! The mix of 2D sprites and 3D environments is fantastic. The gameplay goes a bit too fast for me, but it's also well-made.

Developer

Yeah, let's call it radical then !

Submitted(+1)

Really cool game! I'm impressed by the 2D-in-3D implementation—it looks fantastic! The boss fight was engaging, and I enjoyed all of the boss's attack patterns. The only thing is that it felt a bit too tanky, but even so, it was a lot of fun! Great work!

Developer

Hey thanks you for the reply !

You can hold the left mouse button to charge a more powerful attack, it should help take down the bosses way quicker (also, you charge faster when your character move faster).

Submitted(+1)

Daaamn, I thought I might’ve missed something—guess that nitpick is off the table! 😆

Submitted(+1)

I like a lot the intro sequence, also the ambien is so well made, feels really fitting and inmersive, I like a lot the big moon and the sky color, also forest and ground, its like we are inmersed in this vampire world in a moment. The gameplay feels fine and really fast, so good you made like this, the attacks from boss are cool and can be avoided, also our attacks feel powerful, I like music too!!. I rate grphics, control, fun and music on top but all is cool really, also, if you have some time, please, rate my game too, thanks!!!

Developer

Thanks for the comment ! I've rated your game.

Submitted(+1)

You got some sweet art and unique style, I was playing full screen and it was weird to have buttons overlaying the screen. I felt like I was ice skating and throwing shuriken's at the boss super fun! Congrats on Submission. Feel free to try our game if you like!

Developer(+1)

Thanks for the feedback !

Submitted(+1)

I love the visual style of the game! It's not too difficult and it's have a great variety of boss.

Developer

I'm glad to hear that. Thanks for trying my game !

Submitted(+1)

This is the most clean game I've seen in this jam, great work cuh 👏

Developer

I really appreciate your comment, thanks !

Submitted(+1)

Such a unique and fun concept! Moving with a circular saw as rollerblades is so creative, and the fast-paced mechanics keep you on your toes. Charging your attack by zooming around bosses adds a cool layer of strategy. Congrats 🌻❤

Developer

Thank you for playing !

Submitted(+1)

Cool game. 

Cool game style and soundtrack, nice controllers and interesting boss designs.

The only negative that I would like to highlight is the inoperability of some buttons below, because when you press pause the game stopped working :(

Developer(+1)

I'm sorry you encountered an issue.

I'm guessing you are referring to the blue "Pause", "Resume", "Toggle Log"...etc buttons below the game ?

Those come by default when I make a web build with Unreal. I don't really want them there honestly, so I added a pause button myself (you need to press Tab).

But from what I've seen it seems to work ? It's really unintuitive because the button to "Pause" and "Resume" are two different ones, but its operational on my pc.

I've only tried with Firefox and Chrome tho, maybe other browsers do have issues.

And thanks for the feedback of course !

Submitted

Oh, okay, then i will try again to play

Submitted(+1)

The art is cool. I found it too difficult

Developer

I see. Thanks for the feedback !

Submitted(+1)

Great art and environments!

Developer

Thank you for playing !

Submitted(+1)

Controls are intuitive like the art. Sliding animation for the player would be a good touch actually but even so it's fun to play.

Developer

Hey thanks for your feedback !

More animations would've been nice, but my terrible time management didn't allow for this.

Submitted

Love the 2D and 3D element, very creative.

Please rate my game.

Submitted

Love the 2D and 3D element, very creative.

Please rate my game.

Developer(+1)

Sure

Submitted(+1)

At first I didnt really understand why it took so long (I didnt read the controls) but when I understood it was very fun. The bosses could be a little harder but still very good

Developer

Nice !

Submitted(+1)

Sick game, fights felt very cinematic, and I like the character and boss sprites. 

The final boss, Cerlefes, was my favorite I think. It felt very much like an epic duel between 2 warriors. I like how his attack where he calls down lots of lightning requires either slowing down which makes your attack charge slower, or risk precisely weaving around them which keeps charging your attack at a faster rate and is satisfying to pull off.  The other bosses I felt could mostly be dodged by moving in one direction, I think it's fine for the first boss to be like that since the player's still learning at that point, but generally I would've liked to see more attacks that require thoughtful movement. 

Overall though it's quite a fun game, good job! :)

Developer(+1)

You're right. Now that I look at it, I feel like the bosses could've pushed the main mechanic farther and offer more risk/reward scenarios.

For some reason it wasn't so apparent while I was working on the game, I have a lot of game design notions to learn it seems.

Thank you for your review !

Submitted(+1)

love the mix of 2D and 3D art and gameplay for this one! camera was dynamic and made the gameplay and movement feel intuitive. fun art style wish there was more! good work.

Developer

Thank you for playing my game !

Viewing comments 31 to 12 of 31 · Next page · Last page