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Teaco

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A member registered Aug 09, 2024 · View creator page →

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Superb artstyle and soundtracks !

The controls felt pretty good and the healing system is really original.

I do feel like I was both hitting and healing a lot, so maybe making the bosses take more damage and turning the riksy healing system into an even more risky one would make the fights more intense ?

Thank you for playing !

Congrats !

This game was made for Boss Rush Jam 2025, so yeah, no victory screen, I ran out of time because I have no discipline.

And don't worry too much about Miku, she, uhmm, i-it's just the Fortnite side effect and all that I guess.

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Yay, gambling !

The music is really nice.

I was a bit confused by some attacks pattern or mechanics (I didn't really used the parry, I'm not sure how to use it), and I think a few sounds effects or visual effect could help a lot.

For example, the first boss doesn't seems to warn you before throwing balls, and its a bit too fast to dodge it. Maybe make the boss blink before throwing the attack or something ?

Still, I had fun with this one, nice work !

Pretty easy, but nice game.

The spin attack is not really useful I feel like, since its more reliable to just throw stuff at the bosses. Maybe give it another effect ? Or like bigger hitbox, more damage...

Good work !

Hey thanks for your feedback !

More animations would've been nice, but my terrible time management didn't allow for this.

Sure

That's a cute game.

I don't think I've seen any boss tho, do you have to kill a certain amount of ennemy to trigger it ?

This is astounding. The bosses, the visuals, the soundtrack, the feeling... everything.

Nice concept.


I think it would have been nice to control the length of the Yo-Yo :

If it's closer to the character, it spins faster and build momentum, dealing more damage, and if it's farther it's easier to touch the ennemy at the cost of lowering the damage dealt.


But I'm glad you submitted your game despite not being as finished as you would have liked, because I really like your idea.

Also that Orb have no business being that caked up lmao

I like the aesthetic here.

I feel like the upgrades are too powerful for what they cost, and make the game really easy pretty fast.

But I liked your game overall !

What an amazing game ! Seriously, I was so into it the whole time.

The main mechanic is really easy to grasp but still offer a lot of interesting situations, I felt terrible when slamming the table a little to early and failing to make Don eat the rotten plate while losing all of my energy.

The messages between fight are hilarious too.

On the balancing note, I felt like the infinite energy was maybe too powerful for its own good, at one point I just stacked a bunch of plate and waited for an infinite energy to drop so I could minigun the boss with plates, which was amazing but slightly OP.

Seriously, congrats. It really feel like it could be expanded into a way bigger game.

Nice !

You're right. Now that I look at it, I feel like the bosses could've pushed the main mechanic farther and offer more risk/reward scenarios.

For some reason it wasn't so apparent while I was working on the game, I have a lot of game design notions to learn it seems.

Thank you for your review !

Thank you for playing my game !

Thank you for playing !

Glad you liked it !

Thanks ! I didn't really think about it but you're right, controller support would have been nice.

That artsyle is gorgeous.

The mechanic is very clever as well.

I really hoped there was more of it, I see that the last version of the game is from 22 days before the deadline. Maybe you didn't have time for to develop it more, which is fine, but one boss does feel like too little content.

Fun game.

Does the hot air balloon ever stop to spawn at the end ?

Cute game. The original music is good.

I did find the first boss hitbox somewhat small however.

Man, that clown can throw hands.

The dialogue are pretty funny, nice entry !

I'm impressed by how ambitious it is.

The game looks amazing and the controls felt pretty good, I liked the voice acting too.

I was kinda confused by the 3rd boss gimmick tho, where you have to destroy those machines to make the weak points appear, and the "crt tv" + chromatic aberration visual did hurt my head a little bit after a while, but I really enjoyed playing as Zer-, I mean, Spinnet overall. 

Good work !

Really polished visuals and sounds. I love how fun it is for how simple the concept is.

The 3rd boss felt like the most epic Simon game of my life.

I did run into an unexpected bug not mentionned in the "known issue" part of the description tho : 

After dying to the first boss and try to go fight it again, I ended up not having control of my character and the boss stayed in the same state as when it killed me. I had to restart the game (playing on web).

Cool game ! it was fun to pin the S.P.I.N Bot between the dinosaur and the wall and watch its health bar melt.

I wish there was a way to like a comment multiple time because I definitely would here. Thanks a ton !

I'm glad you liked the art !

I really want to say something smart here but I can't think of anything, so I'll just say how much I like the vibe of it.

The universe is really convincing, I found myself immersed effortlessly. I look forward to see what kind of game you will make in the future.

Really fun. Would definitely beat up the sun again.

This is great !

The spells customization really help make the game feel fresh even after losing and restarting a run, it's exciting to try out your new upgrades on  the bosses you've already beaten and see their life bar go down even faster than before.

This is so good I ended up playing it again even after rating it. GG

Thank you for your comment !

Thank you for your feedback !

I added an explanation image in the description of the game regarding the "hold to charge" mechanic, since your comment and the previous two made clear that in was quite unintuitive when playing the game.

And yes the second boss can be pretty difficult to hit, especially when its low on health, but I made sure to give each bosses an attack that immobilize them for a bit, so it should be possible to touch them during this time.

Thanks for testing my game out !

The idea behind the attack is to hold the left mouse button to charge a more powerful attack, and release to deal more damage. The charge speed is  tied to the character speed so you have to move fast to charge faster.

But I realize a bit late that I should've added that explanation in the game instead of the description.

Really nice !

Thank you for the feedback !

You are not missing anything, the game is not finished. 

It was supposed to include some fairly simple puzzles, but I couldn't implement any of it in the end due to lack of time.

Thanks !
It's was intended for the 2nd level to have the monster slightly visible tho, so you can't lose even without paying attention.

I used widget blueprints only for the whole game.

I should probably have used Unity or Godot but I have 0 experience with those engines, and since the jam was so short, I couldn't learn how to use them that fast.