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Sprout Islands : The Revolving Isles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AWARDS | #1 | n/a | n/a |
SOUNDS / MUSIC | #27 | 3.800 | 3.800 |
Overall | #39 | 3.630 | 3.630 |
CONTROLS | #50 | 3.564 | 3.564 |
ART / VISUALS | #72 | 3.982 | 3.982 |
FUN | #73 | 3.582 | 3.582 |
BOSS DESIGN | #98 | 3.382 | 3.382 |
USE OF THEME | #109 | 3.473 | 3.473 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Concept of Mana in the world of this game relies on SPIN as a way to gather and use mana for all sort of things.
Playroom
Yes
I made a Multiplayer game using Playroom
Did your team make the majority of the art and music during the jam?
TLDR yes and no. Half of it is a big asset pack, which then has a lot of modification to make it fit, but there is a lot of original art as well
If not, please link to any asset packs or resources used here.
https://cupnooble.itch.io/sprout-lands-asset-pack
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Comments
The game feel here is incredible from start to finish! Everything from the camera to the text to the animations is just oozing responsiveness and energy. Incredible work!
plant
AN AMAZING BOP! FROM START TO FINISH!
It has a chaotic, energetic, fun gameplay, with kirby sound-a-like music ( which is perfect btw ) and some really good design and attack patterns! Also, the use of assets was great! No copy and paste, just expand!
Some INSANE amount of POLISH was put into this, and it really makes it shine.
My only criticism is that it took some time to learn the controls of switch tools in frenetic action, but other than that, throwing little guys at crazy speeds is really fun! The spin mechanic is all what the theme asked and it's great!
I don't know if this criticism is really valid, I'm quite tired, anyway, wonderfull game! Good luck!
Nah you good :P the criticism is valid. I had some design choices but in the end I stuck with the switching tool cuz It gives a deeper gameplay and something that the players do have to learn to master! Originally I was gonna make it like 4 separate buttons, it'd prob would have made the game so much easier XD
XD
Well, the current implementation isn't bad, it's a new learning curve! The four buttons would be easier, yes, but this should stay too, kinda like the Minecraft/Stardew Valley hotbar! You know, press 1 goes to slot one, press 2 slot two, scroll to change fast and vice versa.
But hey, it was a game jam, the game is heck good, the best I played that's for sure! Congrats :D
the slot system... might actually be a great idea!...... except that'll be 5 buttons lol anyways yh thx for playing!