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Ostinato's itch.io pageGame's Take on the Theme
Weapon spins around player, and player can spin around weapon
Did your team make the majority of the art and music during the jam?
Yes
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Game's Take on the Theme
Weapon spins around player, and player can spin around weapon
Did your team make the majority of the art and music during the jam?
Yes
Log in with itch.io to leave a comment.
Comments
It looks interesting but I didn't get it, I killed the boss without knowing how I did damage, the visuals are cool and I really like the models of the characters but I would loved to get some explanation of the unique world the game shows.
Hi, thank you playing our game!
Your deal damage when you hit the boss with your orbiting weapon. The faster your weapon spins the more damage you deal.
Hi There!
I just rated your game!
Thank you if you check out mine as well, I really appreciate it!
Wishing you a great weekend! :)
Colors and models are nice, all looks really neat, the gameplay feels quite good, I know you would have needed more time but indeed its great, I rate graphics and mechanics the most but all is really nice, also if you have time please check my game, thanks!!
omg the style here is so good!! the take on the theme is pretty unique as far as ive seen in this jam. i love that the needle orbiting you is used for everything from movement to attacking to even defense. the setting of the game fits really well with the gameplay mechanic as well i appreciate that. i was having somewhat of a difficult time with the boss but i figured out that if you try to plant while in the air it propels you forward instead, which im guessing wasnt intentional, but it helped me chase the boss much more easily because i kept spamming it hehe. i think this game is visually very polished for a jam game. but i wish you had more time to polish out the gameplay. i had fun nonetheless. thank you for the game. great job.
This was a treat! Can't believe there aren't more comments on this. Fun use of the theme, fun colors and gameplay. Music and audio design is groovy. Solid project all the way around.
The only thing that confuses me is how left click works. How does "planting" the weapon work? Why do I need to wind down in the first place? I felt as if I was randomly clicking and hoping I moved towards where I needed to go, which resulted in me falling off the map several times. I think a tutorial section would have helped tremendously.
Otherwise great work! This was a delight.
Thank you for the kind words!
To answer your question, you need to hold down left click to start spinning around your weapon, and releasing left click with the right timing to go where you want.
Winding down helps with that, since the faster you spin, the harder it is to choose the direction you'll be going in.