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Jackpot!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #182 | 3.118 | 3.118 |
CONTROLS | #236 | 2.902 | 2.902 |
FUN | #280 | 2.902 | 2.902 |
BOSS DESIGN | #406 | 2.490 | 2.490 |
Overall | #409 | 2.582 | 2.582 |
ART / VISUALS | #479 | 2.588 | 2.588 |
SOUNDS / MUSIC | #772 | 1.490 | 1.490 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
You need to spin the slots for a chance of getting buffs or removing debuffs
Did your team make the majority of the art and music during the jam?
Yes, art made by me
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Comments
Nice little game here.
The ability gambling was really cool I like how you added interesting things like time stop and homing bullets.
The gameplay of gambling until I got a good build was fun and fits the theme well.
Would have liked to have had any audio but the core game was fun. More bosses would have been nice too.
Fun!
Thanks! Yeah, I had 3 bosses in mind for this jam but I couldn't do it in time, unfortunately.
About the audio, I wish I could have implemented it in the game (simple sounds and at least one music), but I thought that the deadline was february 10, and when I realized that it was actually february 2 I spent the last week barely sleeping, just trying to make a playable game... So I was getting physically unwell and sick because of deprived sleep lol. 1 hour before the deadline I decided to upload it and went to sleep, I really couldn't do anything else (later I found out that they extended the deadline by 4 hours lmao)
This game was a lot more fun than I expected. The slot machine can be pretty punishing at times, but that’s not necessarily a bad thing, it even makes sense haha. And that distortion effect was really cool, there were so many effects and that must have been a lot of work. Good job!
Thanks! Yeah, I tried to encourage people to use the slot machine as many times as possible trying to remove the debuffs haha. I had more effects planned and even some that I had created but had to scrap for the jam because I didn't have time to implement and balance them well enough
really cool concept. very fun game. controls were somewhat hard to figure out until I read the description. I dont like the "house always win" drop from the slotmachine tho, It punishes you for playing as the game should be played. great game.
Thanks! I couldn't make a "how to play" in the title menu in time :(
There's another drop that's called "jackpot!" (instant win), that serves as the opposite to this one, they both have the lowest probability to appear
Really cool idea with the roulette for upgrades and the coins falling from the boss! Overall, it's a very fun game. It's clear that the deadline limited what you could implement, but what you managed to finish looks and plays great! Excellent work!
Thanks! I plan to implement more things after the gamejam
I like spinning slots for upgrades and weapons, but I wish there was more to the boss.
Yeah, I planned at least 3 bosses for this gamejam, but it was my first time using Godot and it took more time than expected... Thanks for playing!
I had the same idea on the theme but it didn't fit
glad to see it being well implemented in this game! Good Job!
Thanks!
spin as in a jackpot spin, good idea on the game.
this game has a bit of potential, thought not much to offer, I do like the spinning and chance mechanic, though the controls were hard to figure out till later, but still had a good time with the game.
at least it's playable.
Thanks for playing!
I was going to add a "how to play", but couldn't do it in time, so I explained the gameplay in the game's page
Really fun to spend money spinning the jackpot, very interesting idea :)
Thanks!