Really fun! I liked to spin the axe around the boss, but I think that the cooldown is a bit too long
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Axe of the fallen Star's itch.io pageGame's Take on the Theme
Several game mechanics inspired in spinning, from the axe movement to the boss attacks.
Did your team make the majority of the art and music during the jam?
Yes, but music was all sourced from itch.io
If not, please link to any asset packs or resources used here.
https://kenney.itch.io/kenney-donation, https://alan-dalcastagne.itch.io/regular-impact-sounds-sound-effects, https://peritune.itch.io/battle-tracks-jrpg-battle-music-collection
Comments
I did it! I got my ambidextrous ability to work for me hahaha.. I wanted to give it a good rating, not sure why it is disqualified, but its a fun simple game! Thanks for making this!
I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
The game is simple yet it's fun. It took me a while to realize that cutting all the trees would make more spawn. I enjoyed the gameplay, but I feel like it could use something extra, maybe an additional mechanic or just a shorter cooldown on the attack. That said, aiming the axe to cut multiple trees in a single throw is satisfying.
Yess, that was exactly the idea behind it, and we left it to the player to find out! Cutting the trees will also fill your damage gauge (below player health) and it will have a chance of having buff drops, one being a cooldown down, but the cooldown might have been a little high from the start.
Thanks for playing!
The game was really fun. I liked the mechanics which I felt were well implemented and polished. The game was really fun. Good job.
The game overall was pretty interesting with the tree and buff mechanic. One of the things I found was that you could kinda control what the boss does depending on where you are relative to the boss so you could cheese the boss by constantly walking in and out of his melee range.
the only real issue I had was the delay between attacks was kinda slow with the amount of damage it does.
Thanks for playing! That's fair, there is an extra mechanic to encourage the player to spend time on air with the axe, cutting down trees to charge the bar below the player health, thus compensating, but it might have been a bit too obscure for a jam without a proper detailed explanation and probably we should have added damage numbers to make this more obvious!
Shooting the axe out and rotating it around to level a forest was a fun use of the theme, lol. The controls were ok, but it always feels a bit weird to me to use the arrow keys; that being said I did get used to it fairly quickly.
The art was well made, the animations were nice and the boss's attacks were cool; although I would have liked more SFX for everything.
Neat game.
Game was pretty fun, although i couldnt tell when I could/couldnt shoot out an ax, so i was constantly spamming the button
I gotta ask though, were the thumbnail and intro art ai generated?
The game is very fun and the bosses have attacks that make the battle very frantic. The only bad part is the delay between each axe you can throw.
Thanks for playing and for the feedback! Yeah it might be a bit too punishing, to counterbalance it there are 2 core concepts we implemented, one is the cooldown down buff you can pick up by cutting down trees and the other is the damage multiplier you get by cutting down trees and staying on air, thus most of the play time should be done with the axe moving, or at least that was the idea!
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