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This submission is disqualified
A jam submission

Axe of the fallen StarView game page

Submitted by arukagiri, Hnix โ€” 1 hour, 12 minutes before the deadline
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Axe of the fallen Star's itch.io page

Game's Take on the Theme
Several game mechanics inspired in spinning, from the axe movement to the boss attacks.

Did your team make the majority of the art and music during the jam?
Yes, but music was all sourced from itch.io

If not, please link to any asset packs or resources used here.
https://kenney.itch.io/kenney-donation, https://alan-dalcastagne.itch.io/regular-impact-sounds-sound-effects, https://peritune.itch.io/battle-tracks-jrpg-battle-music-collection

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Comments

Submitted(+1)

Really fun! I liked to spin the axe around the boss, but I think that the cooldown is a bit too long

Submitted(+2)

Took me many tries to become somewhat good , pretty fun game 

Developer

Glad you like it! Since we didn't had time to polish the rest of the boss mechanics we had to balance it a bit more so it wasn't that easy to beat it. Thanks !

Submitted(+2)

I did it! I got my ambidextrous ability to work for me hahaha.. I wanted to give it a good rating, not sure why it is disqualified, but its a fun simple game! Thanks for making this!

I rated and submitted to return the favor of your rate submission of my game below! 

- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!

Developer(+1)

Thanks for the feedback! We really appreciate it, glad you like it :)

Submitted(+2)

The game is simple yet it's fun. It took me a while to realize that cutting all the trees would make more spawn. I enjoyed the gameplay, but I feel like it could use something extra, maybe an additional mechanic or just a shorter cooldown on the attack. That said, aiming the axe to cut multiple trees in a single throw is satisfying.

Developer

Yess, that was exactly the idea behind it, and we left it to the player to find out! Cutting the trees will also fill your damage gauge (below player health) and it will have a chance of having buff drops, one being a cooldown down, but the cooldown might have been a little high from the start.
Thanks for playing!

Host (1 edit)

As a heads up --

We've disqualified this for using AI cover art, as well as AI art in the game's intro sequence. As per rule 17, using AI-generated player-facing assets is not allowed. 

Developer

Fair enough, we somehow missed that rule, I know it's late to update the submission for the jam but we will be removing those assets to honor out the decision. Thank you.

Submitted(+1)

The game was really fun. I liked the mechanics which I felt were well implemented and polished. The game was really fun. Good job.

Developer

Thanks for playing! Your game looks really good too, I'll get a windows machine just to try it out and rate it!

Submitted

The game overall was pretty interesting with the tree and buff mechanic. One of the things I found was that you could kinda control what the boss does depending on where you are relative to the boss so you could cheese the boss by constantly walking in and out of his melee range.

the only real issue I had was the delay between attacks was kinda slow with the amount of damage it does.

Developer

Thanks for playing! That's fair, there is an extra mechanic to encourage the player to spend time on air with the axe, cutting down trees to charge the bar below the player health, thus compensating, but it might have been a bit too obscure for a jam without a proper detailed explanation and probably we should have added damage numbers to make this more obvious!

Submitted

I could barely use the controls.

Developer

Thanks for playing! Curious to known in which way you felt the controls were too much, it requires a bit of practice but we felt the player could get used to it quickly, but it might be our based opinion spending so much time with it so I'm interested in your answer!

Submitted(+1)

Shooting the axe out and rotating it around to level a forest was a fun use of the theme, lol. The controls were ok, but it always feels a bit weird to me to use the arrow keys; that being said I did get used to it fairly quickly.

The art was well made, the animations were nice and the boss's attacks were cool; although I would have liked more SFX for everything.

Neat game.

Developer(+1)

Thanks for playing and the feedback! I agree, we were struggling a bit for time and sfx suffered the a bit lol

Submitted(+1)

Game was pretty fun, although i couldnt tell when I could/couldnt shoot out an ax, so i was constantly spamming the button

I gotta ask though, were the thumbnail and intro art ai generated?

Submitted(+2)

The game is very fun and the bosses have attacks that make the battle very frantic. The only bad part is the delay between each axe you can throw.

Developer(+1)

Thanks for playing! Main idea was to remain with the axe on air to max out the damage modifier, but given this is the second comment regarding cooldown it clearly was too unintuitive, we will have it in mind, thanks for the feedback!

Submitted(+2)

controls were snappy and responsive, axe cooldown was too long.

Developer

Thanks for playing and for the feedback! Yeah it might be a bit too punishing, to counterbalance it there are 2 core concepts we implemented, one is the cooldown down buff you can pick up by cutting down trees and the other is the damage multiplier you get by cutting down trees and staying on air, thus most of the play time should be done with the axe moving, or at least that was the idea!

Submitted(+2)

Great music and tight controls !

Developer

Thanks for playing!